Sökning: "3D computer graphics"

Visar resultat 1 - 5 av 44 uppsatser innehållade orden 3D computer graphics.

  1. 1. SeamScape A procedural generation system for accelerated creation of 3D landscapes

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Sebastian Ekman; Anders Hansson; Thomas Högberg; Anna Nylander; Alma Ottedag; Joakim Thorén; [2016-10-24]
    Nyckelord :Procedural generation; Computer Graphics; Unreal Engine; L-systems; Noise functions;

    Sammanfattning : This bachelor thesis rose from the idea of speeding up game production by using procedural generation techniques. Procedural generation in the project’s scope involves the algorithmic production of data which represents a 3D environment. LÄS MER

  2. 2. GPU-Based Visualisation of Viewshed from Roads or Areas in a 3D Environment

    Master-uppsats, Linköpings universitet/Informationskodning

    Författare :Heilmair Christoph; [2016]
    Nyckelord :viewshed; gpu; multiple observers; observer; graphics card; efficient; viewshed analysis; road; real-time; real time;

    Sammanfattning : Viewshed refers to the calculation and visualisation of what part of a terrain isvisible from a given observer point. It is used within many fields, such as militaryplanning or telecommunication tower placement. LÄS MER

  3. 3. Ray traced gaming, are we there yet?

    Kandidat-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :Yvonne Schudeck; [2016]
    Nyckelord :Computer graphics; ray tracing;

    Sammanfattning : Advances in hardware acceleration has resulted in development of a variety of hardware accelerated ray tracing libraries. The purpose of this bachelor thesis is to investigate if a simple ray tracer, based on a hardware accelerated ray tracing library, can achieve acceptable frame rates in rendering simple 3D game-related environments. LÄS MER

  4. 4. Concealing rendering simplifications using gazecontingent depth of field

    Master-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Tim Lindeberg; [2016]
    Nyckelord :eye tracking; eyetracking; gaze contingent; depth of field; level of detail; tessellation; 3D grahpics; computer graphics; foveated rendering;

    Sammanfattning : One way of increasing 3D rendering performance is the use of foveated rendering. In this thesis a novel foveated rendering technique called gaze contingent depth of field tessellation (GC DOF tessellation) is proposed. Tessellation is the process of subdividing geometry to increase detail. LÄS MER

  5. 5. Implementing and Evaluating CPU/GPU Real-Time Ray Tracing Solutions

    Kandidat-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :David Norgren; [2016]
    Nyckelord :ray tracing; computer graphics; graphics; embree; optix; opengl;

    Sammanfattning : Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to render images with high levels of visual realism. Modern multicore CPUs and many-core GPUs can take advantage of the parallel nature of ray tracing to accelerate the rendering process and produce new images in real-time. LÄS MER


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