Sökning: "3D computer graphics"
Visar resultat 21 - 25 av 93 uppsatser innehållade orden 3D computer graphics.
21. Efficient generation and rendering of tube geometry in Unreal Engine : Utilizing compute shaders for 3D line generation
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Massive graph visualization in an immersive environment, such as virtual reality (VR) or Augmented Reality (AR), has the possibility to improve users’ understanding when exploring data in new ways. To make the most of a visualization, such as this, requires interactive components that are fast enough to accommodate interactivity. LÄS MER
22. Physically-Based Animation of Fire for Android
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Animation of fire and fluids has been around for at least 20 years in the field of computer graphics. These animations have over the years progressed into real-time simulations running on the GPU and further refined, thanks to modifications such as vorticity and wavelet turbulence, adding higher visual detail. LÄS MER
23. Procedural Generation of Modern 3D Cities
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with computer graphics theory to generate digital 3D cities suitable for use in media such as games, movies, and advertisements. This research was conducted to discover ways to alleviate the otherwise time-consuming process of manually modeling such cities. LÄS MER
24. FOLAR: A FOggy-LAser Rendering Method for Interaction in Virtual Reality
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Current commercial Virtual Reality (VR) headsets give viewers immersion in virtual space with stereoscopic graphics and positional tracking. Developers can create VR applications in a working pipeline similar to creating 3D games using game engines. LÄS MER
25. Real Time Voxel Cone Tracing using Bilateral Filters and 3D Clipmaps
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Global illumination is a collective term of photorealistic lighting in computer graphics. Computation of global illumination is expensive in terms of real- time applications such as computer games. LÄS MER