Sökning: "3D simulation"

Visar resultat 1 - 5 av 427 uppsatser innehållade orden 3D simulation.

  1. 1. Evaluation of Swedish daylight regulations in university building - Validation and applicability

    Master-uppsats, KTH/Hållbar utveckling, miljövetenskap och teknik

    Författare :Cédric Berthou; [2024]
    Nyckelord :Daylight; Sweden; University building; modelling; Grasshopper; building performance simulation; Dagsljus; svenska föreskrifter; universitetsbyggnad; 3D-modellering; Grasshopper;

    Sammanfattning : Daylight availability in buildings faces numerous challenges in a world where energy efficiency,thermal comfort, and sustainability take center stage. Daylight is well-known for its role in reducingartificial lighting consumption and enhancing the well-being and performance of building occupants. LÄS MER

  2. 2. Conjugate Heat Transfer Analysis of HPGP Thruster

    Master-uppsats, Luleå tekniska universitet/Rymdteknik

    Författare :Lisa Svensson; [2024]
    Nyckelord :aerospace; HPGP; ECAPS; ANSYS; conjugate heat transfer; thruster; space;

    Sammanfattning : This master's thesis was conducted in collaboration with ECAPS, where a conjugate heat transfer analysis on their High Performance Green Propulsion (HPGP) 22N thruster was done. ECAPS is a Swedish propulsion company specializing in green propulsion. They develop thrusters for spacecraft orbit and attitude control, utilizing the propellant LMP-103S. LÄS MER

  3. 3. 3D Modeling of Factory Scenarios for 5G Evaluations

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Haodong Zhao; [2023]
    Nyckelord :;

    Sammanfattning : 5G is a key enabler for a variety of use cases in smart manufacturing which requires communications with high reliability and low latency. In a dynamic industrial environment, objects such as machines, production lines, storage shelves, robotic arms, and automatically guided vehicles may cause fading and have a large impact on radio propagation. LÄS MER

  4. 4. Radar and sea clutter simulation with Unity 3D game engine

    M1-uppsats, Linköpings universitet/Programvara och system

    Författare :Mikael Johnsson; Linus Bergman; [2023]
    Nyckelord :radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Sammanfattning : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. LÄS MER

  5. 5. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Noah Tell; [2023]
    Nyckelord :Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Sammanfattning : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. LÄS MER