Sökning: "BOIDS"
Visar resultat 1 - 5 av 17 uppsatser innehållade ordet BOIDS.
1. Topologica linteractions in a multi-layered flocking system
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : With the multi-layered flocking system it is possible to simulate flocks that contain different types of agents that can be of various different sizes (variations in bounding radius and height). In the original implementation, the multi-layered flocking system uses a metric distance to find the nearest-neighbours of agents. LÄS MER
2. ALGORITMERS INVERKAN PÅ PRESTANDA : En jämförande analys av algoritmer för synfält i flockbeteende
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : I detta arbete jämförs prestanda mellan olika implementationer av algoritmer som utför samma uppgift. Som sammanhang för algoritmerna har flockbeteende inom datorspel använts. En anledning till att använda flockbeteende i datorspel och film är att öka realismen i det som presenteras på bildskärmen. LÄS MER
3. Boids Flocking Algorithms : Prey Survival Rate in Predator-Prey Simulations
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Virtual environments are only perceived as real as each part makes it out to be. One aspect of these simulated realities is the movement of the artificial life entities included in some of the virtual environments. LÄS MER
4. Simulation and modelling of crowd control within the context of riots
Kandidat-uppsats, KTH/DatavetenskapSammanfattning : This project aims to shed light on the abilities of simulation to optimize crowd control management strategies. Simulations were chosen because the difficulties of analyzing crowd control management strategies during an ongoing riot. LÄS MER
5. Comparison of spatial partitioning data structures in crowd simulations
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This report investigates how the construction and query time of multiple spatial partitioning data structures is impacted by spatial distribution of and number of agents in a crowd simulation. In addition a method is investigated for updating the data structures less frequently at the cost of increasing the radius queried, without affecting the correctness of the queries. LÄS MER