Sökning: "Creating digital games"

Visar resultat 1 - 5 av 50 uppsatser innehållade orden Creating digital games.

  1. 1. Praktiska digitala medium i historieundervisningen : En översikt av forskning om hur digitalt game-based learning kan användas för att förbättra elevernas kunskap om historieämnet

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Författare :Dennis Gullstrand; Erik Lund; [2024]
    Nyckelord :history; history didactics; history education; didactics; practical; game based learning; game; games; digital; computer; Assassin s Creed; Making History; Crusader Kings; Hearts of Iron; high school; historia; historiedidaktik; historieundervisning; undervisning; didaktik; praktiskt; game based learning; spel; digital; digitala; dator; Assassin s Creed; Making History; Crusader Kings; Hearts of Iron; gymnasie; gymnasiet; högstadium; högstadiet; grundskola;

    Sammanfattning : The traditional history educational methods mainly consists of and are focused on memory, reading, repetition and writing skills, however this paper aims to give an overview of research regarding “Game-based learning”, it’s uses in education of history, and if it can be used as a way to complement the traditional education and give history teachers the tools to make their teaching more diverse. Useful materials were found in the databases: EBSCO, IEEE Xplore och Science Direct. LÄS MER

  2. 2. Nytänkande design av karaktärsskapande i spelvärlden : Med fokus på minoritetsgruppen icke-binära

    Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Josephine Svärd; [2023]
    Nyckelord :minoritetsgrupp; icke-binär; videogames; gaming; sexism; inkludering; exkludering; informationsdesign; informativ illustration; dataspel; spelkaraktärer; hypermaskulinitet; karaktärsskapande; könsstereotyper.;

    Sammanfattning : Detta är en studie för examensarbete i Informationsdesign med inriktning Informativ Illustration. Syftet med examensarbetet är att undersöka hur minoriteten ickebinära spelkaraktärer representeras i dagens spelvärld, hur de kan illustreras med fokus på karaktärens narrativ, egenskaper och design. LÄS MER

  3. 3. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Gabriel Rosenberg; [2023]
    Nyckelord :Extended Reality; Augmented Reality; Video Conferencing; Computer Vision; Natural Interaction; Natural User Interfaces; Förstärkt verklighet; videokonferenser; datorseende; naturlig interaktion; naturliga gränssnitt;

    Sammanfattning : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. LÄS MER

  4. 4. Analyzing player experience of multi-platform games : A case study of a single-player game

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Robin Klint; [2022]
    Nyckelord :game development; multi-platform; cross-platform; user experience UX ; player experience PX ;

    Sammanfattning : The player experience (PX) of games can be inspected in various ways to help developers understand the essential ingredients for a successful and engaging game design. Users are even able to experience games on a variety of different gaming platforms, which presents more ways of interaction compared to games that are restricted to only a single gaming platform. LÄS MER

  5. 5. Persian Pixels : An Ethnography of the Iranian Video Game Industry

    Magister-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Kamiab Ghorbanpour; [2022]
    Nyckelord :Computer games; Ethnography; The Islamic Republic of Iran; Persia; Video game industry; Persian; Iranian.;

    Sammanfattning : There are several studies on the video game industry in Iran, and most of them are primarily focused on state-funded organizations which produce politically motivated games to push the geopolitical and domestic goals of the government. However, there is a lot more to the Iranian video game industry, one of which is the dichotomic nature of the private enterprises and their contrast with the mentioned state-funded products. LÄS MER