Sökning: "DirectX11"

Hittade 3 uppsatser innehållade ordet DirectX11.

  1. 1. A dynamic method for rendering overlay on live video : With motion detection and masking using DirectX 11 and HLSL

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :Andreas Möller; [2018]
    Nyckelord :overlay; rendering; DirectX11; motion maskin; motion detection; HLSL; pixel manipulation;

    Sammanfattning : The digitalization leads to that many physical solutions are replaced by digital once. Especially in the surveillance and security business have humans been replaced by cameras which are monitored from a remote location. LÄS MER

  2. 2. Impostor Rendering with Oculus Rift

    M1-uppsats, KTH/Data- och elektroteknik

    Författare :Jimmy Niemelä; [2014]
    Nyckelord :Oculus Rift; DirectX 11; Impostor Rendering; 3D Rendering; Oculus Rift; DirectX 11; Impostorrendering; 3D-Rendering;

    Sammanfattning : This report studies impostor rendering for use with the virtual reality head mounted display Oculus Rift. The technique is replacing 3D models with 2D versions to speed up rendering, in a 3D engine. It documents the process of developing a prototype in C++ and DirectX11 and the required research needed to complete the assignment. LÄS MER

  3. 3. Volume Raycasting Performance Using DirectCompute

    Kandidat-uppsats, Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Författare :Håkan Johansson; [2012]
    Nyckelord :volume rendering; volume raycasting; directcompute; directx11; performance;

    Sammanfattning : Volume rendering is quite an old concept of representing images, dating back to the 1980's. It is very useful in the medical field for visualizing the results of a computer tomography (CT) and magnet resonance tomography (MRT) in 3D. LÄS MER

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