Sökning: "Edutainment"

Visar resultat 1 - 5 av 30 uppsatser innehållade ordet Edutainment.

  1. 1. Exploring Intercultural Communication through Film & Television

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Leen Abo Leil; [2023]
    Nyckelord :Intercultural communication; competence; Film; Television Series; Edutainment; culture; adaptation; Interkulturell kommunikation; kompetens; Film; TV-serier; Edutainment; kultur; anpassning;

    Sammanfattning : This study explores the elements that can or must be changed in a film or television series for it to be successfully adapted and translated into other languages, in order to be accepted and understood by other cultures. By conducting two focus groups and individual interviews with experts in the matter, this study demonstrates that film and television can be an intercultural communication tool that serves as a bridge between different cultures, breaking the barriers and providing an understanding of one another’s norms. LÄS MER

  2. 2. Geografi med speleri : Medel och rön kring Kahoot-baserad pedagogik på mellanstadiet.

    Magister-uppsats, Stockholms universitet/Institutionen för naturgeografi

    Författare :Jan-Eli Kajou; [2023]
    Nyckelord :;

    Sammanfattning : Edutainment by testing regional geography with Kahoot: Pros and Cons.   In this study qualities and problems relating to edutainment are investigated. Specifications: content: regional geography; form: test/competition; tool: Kahoot. Scope of data: one lesson, two schools, five classes, 87 pupils (age. LÄS MER

  3. 3. Heroes for Change or Systems for Change? Is it time to reject heroism discourse? : A critical eye into a comic edutainment on SDGs

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Aisha Al-Daour; [2021]
    Nyckelord :Citizenship Education; Universalism; Post-colonialism; Comics; Superheroes; Semiotics;

    Sammanfattning : This study seeks to extend observations on critical citizenship education by examining what the edutainment Comics Uniting Nations, which presents the 17 Sustainable Development Goals (SDGs), may tell us about the UN view of imagined agency and citizenship, and subsequently, its broader view of development. Given that the SDGs’ message within the comics targets a global audience, the research work in this thesis puts the comic Heroes for Change to the test by surveying how the minority community in Gaza, occupied Palestine feel and situate themselves in the SDGs’ universal message. LÄS MER

  4. 4. Hållbarhetslära genom ett inkluderande medium : Ett interaktivt sätt att lära sig om cirkulär ekonomi

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Paul Larsson; Jakob Wijk; [2020]
    Nyckelord :Video games; Virtual reality; Edutainment; Serious games; Circular economy; Sustainability; Digitala spel; Virtuell verklighet; Edutainment; Serious games; Cirkulär ekonomi; Hållbarhet;

    Sammanfattning : Detta kandidatarbete lyfter fram virtual reality som ett medium med potential för både lärande och underhållande syften. Begrepp som serious games, gamification, och edutainment undersöks för att ta reda på vad som gör vissa spel lärorika, vad som motiverar användaren till att vilja fortsätta spela ett spel, samt hur dessa egenskaper kan kombineras. LÄS MER

  5. 5. Participatory Edutainment in Practice : A Case Study of Wan Smolbag, Vanuatu

    Master-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Laura Gibbons; [2020]
    Nyckelord :Edutainment; Entertainment-Education; Theatre for Development; Participation; Dialogue; Culture; Communication; Development; Pacific; Vanuatu;

    Sammanfattning : Entertainment-Education (EE), or ‘Edutainment’ as it has come to be known, is a prominent discipline and communicative practice, both in international and community development, and is utilised to address social issues and culturally specific norms, some of which may be taboo or harmful.  This research sets out to explore the application of edutainment, in particular Theatre for Development (TfD), through an examination of its practice in a Pacific context; namely, a case study of Wan Smolbag Theatre (WSB), a grassroots NGO based in Vanuatu. LÄS MER