Sökning: "Emanuel Palm"

Hittade 3 uppsatser innehållade orden Emanuel Palm.

  1. 1. Implications and Impact of Blockchain Transaction Pruning

    Master-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Emanuel Palm; [2017]
    Nyckelord :Blockchain; blockchains; hyperledger; fabric; hyperledger fabric; private blockchain; permissioned blockchain; pruning; cryptography; computer science; disk; disk usage; memory; efficiency; pruning predicate function;

    Sammanfattning : This thesis presents an extension to Hyperledger Fabric, a private blockchain system, allowing historic transactions to be pruned without peer coordination. The feature is facilitated via pruning predicate functions, provided along any smart contracts a given system is desired to host. LÄS MER

  2. 2. Character Balance in MOBA Games

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Norén Teodor; Palm Emanuel; [2015]
    Nyckelord :computer games; MOBA; League of Legends; Dota 2; characters; balance; eSport.;

    Sammanfattning : As live streaming of video games has become easier, electronic sports have grown quickly and they are still increasing as tournaments grow in viewers and prizes. The purpose of this paper is to examine the theory Metagame Bounds by applying it to League of Legends and Dota 2, to see if it is a valid way of looking at character balance in the Multiplayer Online Battle Arena game genre. LÄS MER

  3. 3. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL

    M1-uppsats, KTH/Data- och elektroteknik

    Författare :Emanuel Palm; [2014]
    Nyckelord :WebGL; graphics; OpenGL ES; performance; optimization; buffering; triple buffer; WebGL; grafik; OpenGL ES; prestanda; optimering; buffert; trippel buffert;

    Sammanfattning : This thesis covers the utilization of N buffers in order to reduce resource contention on an abstract WebGL machine, and subsequently freeing up machine processing time. The buffers touched are frame buffers and vertex buffers. LÄS MER