Sökning: "First person shooter"

Visar resultat 1 - 5 av 69 uppsatser innehållade orden First person shooter.

  1. 1. The Impact of Foveated Rendering as Used for Head-Mounted Displays in Interactive Video Games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Klara Andersson; Erik Landén; [2023]
    Nyckelord :;

    Sammanfattning : Introduction: In this study, foveated rendering has been explored as its impacton people in a virtual reality (VR) video game setting. Foveated rendering has thepotential to decrease the performance cost of virtual reality gaming by only renderingthe part of the scene where the user is looking. It achieves this with the use of aneye tracker. LÄS MER

  2. 2. Does immersion affect cognitive transfer in FPS games? : A study of cognitive abilities transfer of engaging in first-person shooter games through immersion experiences

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Jakkapan Chainilwan; [2023]
    Nyckelord :First-person shooter FPS ; immersion; proteus effect; identification; transfer; cognitive abilities; cognitive reaction task; reaction time RT ; accuracy;

    Sammanfattning : First-person shooter (FPS) games are frequently associated with immersion due to their use of a first-person perspective camera, which gives players the impression that they are a part of the game world. When combined with the proteus effect and identification, players can achieve a complete sense of immersion in the character they are portraying. LÄS MER

  3. 3. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Nathanael Remstedt; Filip Unger; [2023]
    Nyckelord :Head-Coupled Perspective; User Experience; Game Experience Questionnaire; Video Games; Huvudkopplat Perspektiv; Användarupplevelse; Frågeformulär om Spelupplevelse; Datorspel;

    Sammanfattning : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. LÄS MER

  4. 4. Community Perception of Gunplay inModern FPS games : within Call of Duty: Warzone and Rainbow Six: Siege

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Andrew McCabe; [2023]
    Nyckelord :FPS; Acafen; Questionnaire; Likert scale; Apex Legends; Rainbow Six: Siege; Call of Duty: Warzone.; FPS; Acafen; Frågeformulär; Likert scale; Apex Legends; Rainbow Six:Siege; Call of Duty: Warzone.;

    Sammanfattning : This study aims to look at multiple modern first person shooter games communitiesto see how their perception of gunplay may be similar or differ from one another.The study uses Toh’s (2016) model for players' feelings towards their primaryweapons to form a questionnaire, the questionnaire is based upon previous researchwithin appraisal theory, player goals , and players feelings. LÄS MER

  5. 5. Visual Attention and Reaction Times in FPS Games

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Jacob Behm; [2022]
    Nyckelord :Visual Attention; Visual Cues; First-Person Shooter; Video Games; Game Design;

    Sammanfattning : Visual cues are a technique used for the purposes of guiding a viewer towards points of interest. Most commonly this is done with the use of color and contrast to make objects stick out more from its environment. Within the context of video games, visual cues are implemented to guide player actions in otherwise complex scenarios. LÄS MER