Sökning: "Game Management Areas"

Visar resultat 1 - 5 av 41 uppsatser innehållade orden Game Management Areas.

  1. 1. LET’S LEVEL UP OUR COMMUNICATION A Study of Communication Challenges in Game Development Teams

    Kandidat-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Fina Blomberg; Louise Lind; [2023-02-01]
    Nyckelord :internal communication; multidisciplinary teams; game development; management;

    Sammanfattning : Video games are growing fast in popularity, and while gaming has been primarily an entertainment medium, educators have also realized its benefits as a learning tool. However, little research is done on the complexity of communication in game development projects, though studies of challenges in game development often men-tion communication problems causing delays, stress, and inefficiency. LÄS MER

  2. 2. LEO Satellite Connectivity for flying vehicles

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jinxuan Chen; [2023]
    Nyckelord :LEO satellite network; satellite connectivity strategy; Nash-SAC; flying vehicles; LEO:s satellitnät; Strategi för satellitanslutning; Nash-SAC; flygande fordon;

    Sammanfattning : Compared with the terrestrial network (TN), which can only support limited covered areas, satellite communication (SC) can provide global coverage and high survivability in case of an emergency like an earthquake. Especially low-earth orbit (LEO) satellites, as a promising technology, which is integral to achieving the goal of global seamless coverage and reliable communication, catering to 6G’s communication requirements. LÄS MER

  3. 3. Impact of gamification on employee motivation in situations of change in medium-size organisations in the United Kingdom.

    Magister-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Apostolos Savvas; [2023]
    Nyckelord :Gamification; Change Management; Employee Engagement; Motivation; Game Design Patterns;

    Sammanfattning : This thesis tries to provide a comparative study and complimentary data analysis into the effectiveness of game design patterns such as LEGO Serious Play, Leaderboards and Collective voting in terms of the impact that gamification has in change management framework. The study is looking at how gamification impacts employees from a motivational and engagement, in change management tasks, perspective. LÄS MER

  4. 4. Studie av toppskyddet EcoTall på ett ungskogsbestånd i Västmanland

    Kandidat-uppsats, SLU/School for Forest Management

    Författare :Lisa Wästling; [2023]
    Nyckelord :betesskador; viltskydd; älg;

    Sammanfattning : Viltskador är problematiska för skogsbruket då det medför defekter som orsakar stora ekonomiska förluster. Det är framförallt älgens betesskador på tall som är ett problem för skogsbrukets ekonomi och skadorna förväntas inte bli färre med tiden. LÄS MER

  5. 5. Innovating the learning process in higher education throughthe integration of theory and practice in partnership with Industry and Students

    Magister-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Daniel Anderson Mlabwa; Farhang Hajipour; [2022]
    Nyckelord :VUCA; Work-Integrated Learning; Knowledge-Economy; Learning Innovation; Paradigm Shift; Higher Education; Employability; Experiential Learning; VUCA Prime.;

    Sammanfattning : The VUCA (which stands for volatility, uncertainty, complexity, and ambiguity) conditions have overshadowed the national and global higher education systems, and social and economic systems are increasingly becoming dependent on knowledge and innovations. There is a call for the global higher education systems to attain a new set of quality standards (Waller et al. LÄS MER