Sökning: "Game Retention"

Visar resultat 1 - 5 av 24 uppsatser innehållade orden Game Retention.

  1. 1. Effectiveness of audio in games as a learning tool for improving memory retention

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Jonathan Arnfjell; Filip Hallberg; [2023]
    Nyckelord :Video Games; Education; Learning; Memory;

    Sammanfattning : This thesis researches the impact of audio in video games as a tool for enhancing memorization through an experiment. Existing research has found that videogames have the potential to be used as learning tools, however there's a lack of research exploring what aspects of video games make them useful in a learning setting. LÄS MER

  2. 2. The name of the game - A qualitative study on what influences how Swedish iGaming operators manage the balance between customer retention and responsible gambling

    C-uppsats, Handelshögskolan i Stockholm/Institutionen för företagande och ledning

    Författare :Per Fröderberg; Philip Rask; [2023]
    Nyckelord :CSR; Customer retention; Stigmatized industries; iGaming; Responsible gambling;

    Sammanfattning : In industries where homogeneity of products and services prevails, the objective of retaining customers becomes tangible. Due to the potential adverse effects of business operations on both society and individuals, the significance of Corporate Social Responsibility (CSR) has become evident. LÄS MER

  3. 3. How can gamification increase the effectiveness of customer retention? : A case study of ICA’s loyalty application

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Viktor Carlsson; Felix Olofsson; [2023]
    Nyckelord :Engagement; Gamification; Loyalty; Retention; Octalysis;

    Sammanfattning : This research investigated how the effectiveness of gamification can increase customer retention. Obtaining and maintaining customer retention is a critical challenge for all customer-dependent markets within any industry. LÄS MER

  4. 4. Game-Agnostic Asset Loading Order Using Static Code Analysis

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Anton Åsbrink; Jacob Andersson; [2022]
    Nyckelord :Game-agnostic; load order; static code analysis; Spel agnostisk; laddnings ordning; statisk kod analys;

    Sammanfattning : Background. User retention is important in the online sphere, especially within gaming. Utilising browser gaming websites to host games helps smaller studios and solo developers reach out to a larger audience. LÄS MER

  5. 5. Playing mind gamification : Theoretical evidence of addictive nature of gamification and identification of addictive game elements used in mobile application design

    Master-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Bushra Qazi Abbasi; Samrah Awais; [2022]
    Nyckelord :Gamification; addiction; game elements; Self- Determination Theory SDT ; Smartphone Addiction SA ; Intrinsic Motivation IM ; Extrinsic Motivation EM ; Flow; Five-Factor Model FFM Big Five Model; Hexad framework;

    Sammanfattning : Gamification is a modern concept that makes physical and digital activities engaging and enjoyable just like games. Game elements are added to mobile applications for user retention and engagement. One of the dark sides of gamification i.e. LÄS MER