Sökning: "Gamergate"

Visar resultat 1 - 5 av 11 uppsatser innehållade ordet Gamergate.

  1. 1. "No Left, No Right - Only the Game" : A Netnographic Study of the Online Community r/KotakuInAction

    Master-uppsats,

    Författare :Oskar Larsson; [2021]
    Nyckelord :Gamergate; Reddit; Alt-Right; Online Othering; Collective Identity; Discourse; SJW; political correctness;

    Sammanfattning : This thesis examines how 'othering' discourse can be used to construct and negotiate boundaries and shape collective identities within online spaces. Through a mixed-method approach of thematic analysis and a netnographic study, and by drawing on theoretical concepts of online othering and identity formation, this thesis explores how the Gamergate community r/KotakuInAction can be understood in relation to Gamergate, the Alt-Right and society at large. LÄS MER

  2. 2. Gender & race in digital game cultures: A critical discourse analytical approach to Metacritic game reviews

    Master-uppsats, Lunds universitet/Genusvetenskapliga institutionen

    Författare :Oskar Bork; [2020]
    Nyckelord :Feminist CDA; Gender; Digital methods; Game studies; Alt-Right; Feministisk CDA; Genus; Digitala metoder; Spelstudier; Social Sciences;

    Sammanfattning : This thesis examines user reviews of the video game Wolfenstein II: The New Colossus (Machine games 2017). From a total of 560 reviews, 176 reviews engaging with social and political issues in the game was selected for a critical discourse analysis. LÄS MER

  3. 3. #GamerGate: En tematisk innehållsanalys av GamerGate och det internetbaserade kvinnohatet

    Kandidat-uppsats, Lunds universitet/Genusvetenskapliga institutionen

    Författare :Kristina Salén; Josefine Hansson; [2020]
    Nyckelord :GamerGate; misogyny; Internet-based; representation; Twitter; Social Sciences;

    Sammanfattning : This essay examines the online based misogyny within the Twitter hashtag GamerGate created in late 2014 as a response to the allegations made against female video game developer Zoe Quinn regarding infidelity and using sexual relations as a way to gain favourable commentary with respects to a game of hers. Using a method of thematic content analysis combined with GamerGate as our case study we were able to construct the analysis into three themes focusing on different aspects of the discourse, these being titled as; Misogyny within GamerGate, Not All Women and The Fight over GamerGates Purpose. LÄS MER

  4. 4. Appropriating Gaming - A Quantitative Content Analysis and Issue Mapping of the Online Campaign #NotMyBattlefield

    Magister-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :Oskar Larsson; [2020]
    Nyckelord :Gamergate; Alt-Right; SJW; Twitter; Hashtag; Online Campaign; Issue Mapping;

    Sammanfattning : This thesis aims to examine how online engagement in the #NotMyBattlefield campaign can be understood as an online harassment campaign and a continuation of the Gamergate controversy. Research has shown that Gamergate was appropriated by external political groups, such as the Alt-Right. LÄS MER

  5. 5. VIDEO GAME CREATION : Inhibitors and Enablers in Female Inclusion

    Master-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Nadia V. Ruiz B.; [2019]
    Nyckelord :Video game industry; video game creation; female inclusion; feminist technoscience; toxic masculinity; game engines; inhibitors; enablers;

    Sammanfattning : In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game industry that was not welcoming female participation. This was affecting women working or wanting to work in it. LÄS MER