Sökning: "HRTF"
Visar resultat 1 - 5 av 17 uppsatser innehållade ordet HRTF.
1. SPATIALIZED AUDIO AND THE USERS EXPERIENCE : 3D based audio and the affect for the listening experience
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : With spatialized audio being tools for developers to enhance the experience of playing a game, how does the use of spatialized audio and different types of sounds affect the imagination and the feeling of being immersed in the sound environment? In this study, the use of spatialized audio and complete darkness explores the feelings and how someone perceives the different sounds being heard. . LÄS MER
2. HRTF-Based Sound Field Interpolation in the Presence of a Human Head
Master-uppsats, Lunds universitet/Matematisk statistikSammanfattning : There are different ways of evaluating the sound pressure in a sound field. Doing so is an essential part of several applications, such as active sound control and voice analysis. LÄS MER
3. Intercorrelation between sound design, binaural and non-binaural audio systems : Effects on general vertical localization precision and reaction time in a non-visual directional choice task 3D game
Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleSammanfattning : Spatialization of audio in the vertical plane has historically been limited. Instead, sound designers have used basic DSP to create pseudo height effects to explain the positions of corresponding objects. In recent years, binaural synthesis has become more widespread following an increase in the use of software rendering methods. LÄS MER
4. Impact of HRTFs on Spatial Quality Perception of Environmental Sounds in a Virtual Environment
Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleSammanfattning : Spatial audio can greatly benefit players with more precise localization and larger panoramas in which sounds can be placed. Since headphones are being shown to have a large usage as a playback method for players, in turn raises the importance of being able to deliver spatial mixes through the medium. LÄS MER
5. Spatialized navigation in first person: 3D based audio and the navigational benefits
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : With spatialized audio it lets developers create further experiences and provide accessibility options in video games and interactive media. The technology has evolved during the years, making it easier to use system such as Head-Related Transfer Functions in games. LÄS MER