Sökning: "Hinderbana"
Visar resultat 1 - 5 av 24 uppsatser innehållade ordet Hinderbana.
1. Human-Drone Interaction Failures
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Drones or unmanned aerial vehicles (UAVs) have become increasingly important in recent years. They are essential in many areas, such as crop monitoring and delivering critical medicine to hard-to-reach areas. This thesis delves into the often-overlooked aspect of failures within the multidisciplinary Human Drone Interactions (HDI) field. LÄS MER
2. Utvecklande lek : att gestalta lekmiljöer som främjar barns utveckling
Uppsats för yrkesexamina på avancerad nivå, SLU/Dept. of Urban and Rural DevelopmentSammanfattning : Många lekmiljöer som byggs idag är väldigt lika varandra och har därför samma problematik. De är för öppna, de har för stort fokus på redskap och de prioriterar att främja motorisk utveckling på bekostnad av barnens möjlighet till kognitiv och emotionell utveckling (Beckman, Paget & Spiegal 2018:4-5). LÄS MER
3. I'll Be Missing You : The Dynamic Influence of Spread in First-Person Shooters
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : In First-Person shooter video games, spread is a mechanic that adds a random artificial inaccuracy to the player’s shots. Movement-amplified spread is a particular implementation of spread which amplifies the inaccuracy based on the speed the player is moving at. LÄS MER
4. Dark pathways : cows’ walking behavior in dim light environments
Master-uppsats, SLU/Dept. of Animal Nutrition and ManagementSammanfattning : Swedish dairy cows should have access to dim light at night according to the animal welfare act, but there are no further recommendations stated for dim light management regarding light intensity, light color, or light distribution. This study aimed to examine the effects of five dim light intensities, in red and white light color, and in even and uneven light distribution on cows’ walking behavior in an obstacle course. LÄS MER
5. Legible Ledges : Evaluating the Consistency of Visual Cues for Climbable Gameplay Elements
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Climbing in video games is a game mechanic that, after the introduction of three-dimensional movement, became more and more common and extended the movement options of the player character. Climbing, as used in this thesis, is a very specific action that can only be performed by interacting with a climbable gameplay element in the game world. LÄS MER