Sökning: "Interactive Design"

Visar resultat 1 - 5 av 478 uppsatser innehållade orden Interactive Design.

  1. 1. USING EDUCATIONAL GAMES TO TEACH PERSONAL ACCOUNTABILITY IN A CORPORATE CONTEXT

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Atanas Karadzhov; [2018-09-27]
    Nyckelord :educational games; personal accountability; organizational culture;

    Sammanfattning : Purpose: The purpose of this project is to design and evaluate two educational games on personal accountability - one digital and one non-digital. The games are to be used as part of a personal accountability training in an international manufacturing company. LÄS MER

  2. 2. Designing a Requirements Elicitation Approach for Intelligent and Interactive Systems in Autonomous Vehicles

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Caterina Curta; Rim Shahin; [2018-06-26]
    Nyckelord :requirements; elicitation; autonomous vehicles; automotive; intelligent systems; interactive systems; context awareness;

    Sammanfattning : Software is becoming an increasingly large part in the automotive industry. Fromvehicles being connected to each other through networks to artificially intelligentalgorithms that aid people while driving, software is quickly becoming an essentialpart of the vehicle and it will only keep growing as we steer into the age of autonomousdriving. LÄS MER

  3. 3. Interactive Eating Design: A Programmatic Exploration of Food as Design Material Through Games

    Master-uppsats, Malmö universitet/Kultur och samhälle

    Författare :Kevin Ong; [2018]
    Nyckelord :Interaction Design; Eating Design; Interactive Eating Design; Programmatic Design; Edible Games; Food; Game Design;

    Sammanfattning : This thesis project focuses on the practices of eating and play as I explore using food as a material for interaction design through the context of an analog game. Using the action of eating as the main mechanic, participants of my research project are subject to sensations that can only be explored by eating such as taste, hunger, and satiation. LÄS MER

  4. 4. DESIGNING INTERACTIVE CARPET AND EVALUATING THE ARTIFACT WITHIN ACTIVITY THEORY

    Master-uppsats, Umeå universitet/Institutionen för psykologi

    Författare :Yeji Hong; [2018]
    Nyckelord :user experience; user research; interactive artifact; activity theory; design process; användarupplevelse; användarforskning; interaktiv artifakt; aktivitetsteori; designpro cess;

    Sammanfattning : When people are stressed, they are likely to walk faster. Research indicates that walking speed is an indicator of pace of life, with a faster walking speed in urban areas. Based on empirical data, I designed and developed a prototype of an interactive carpet for encouraging users on the carpet to slow down and thus to relax more. LÄS MER

  5. 5. A Digital App for Early Programming

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi

    Författare :Johan Helmertz; [2018]
    Nyckelord :Early programming; FluteBot; Kindergarten; Programming semantics; Technology and Engineering;

    Sammanfattning : Today, technology is everywhere in our everyday lives whether it is wanted or not. The world has become digitalized and this development continues for each year that passes. The Swedish government has now (2018) updated the curricula for both kindergarten and elementary school to include more digital aspects in the teaching. LÄS MER

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