Sökning: "Online Game Streaming"

Visar resultat 1 - 5 av 16 uppsatser innehållade orden Online Game Streaming.

  1. 1. The State of Live Facial Puppetry in Online Entertainment

    Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Lisa Gren; Denny Lindberg; [2024]
    Nyckelord :Facial Puppetry; Face Tracking; Real-time Rendering; Motion Capture; Computer Vision; 3D Modeling; Virtual Avatars; Augmented Reality; Machine Learning; Game Development;

    Sammanfattning : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. LÄS MER

  2. 2. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Boli Gao; [2023]
    Nyckelord :;

    Sammanfattning : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. LÄS MER

  3. 3. APPLYING GAMIFICATION ELEMENTS TO AN ONLINE CASINO PLATFORM

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Pavlos Karageorgiadis; [2022]
    Nyckelord :Gamification; iGaming; online casino; Social Network; Octalysis Framework; Gamification; iGaming; online kasinon; Sociala Nätverk; Octalysis Framework;

    Sammanfattning : Gamification is one of the most effective ways of creating and keeping high engagement among people. It is a deep exploration into what makes a game fun and how to apply those fun and engaging elements in real-life productive activities. LÄS MER

  4. 4. Automating Feature-Extraction for Camera Calibration Through Machine Learning and Computer Vision

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Elias Åkeborg; [2021]
    Nyckelord :Machine learning; Computer vision; Feature-extraction; Classification; Camera Calibration; DeepLab; U-Net; Ridge Detection; Sub-pixel optimization; Artificial Intelligence; Technology and Engineering;

    Sammanfattning : Machine learning as a field has expanded in an explosive manner, with more companies interested in using the technology. One of these companies, Spiideo, uses Machine learning to automatically stream and record sports, highlighting key events - all automatically without a cameraman. LÄS MER

  5. 5. Streaming for Sustenance : A Study of Streamers in Sweden and The Digital Platform Labor Order

    Kandidat-uppsats, Stockholms universitet/Socialantropologiska institutionen

    Författare :Ossian Nordgren; [2021]
    Nyckelord :Streaming; Labor; Play; Platform Economy; Gaming; Digital Anthropology; New Media; Precarity; Spatiotemporal Dislocation; Twitch.tv.;

    Sammanfattning : This thesis studies online video game live streamers. The study aims to explore the interrelationship of play and labor within streaming. Through this exploration, the study also enquires about the emerging platform economy. LÄS MER