Sökning: "PRAISE"

Visar resultat 1 - 5 av 182 uppsatser innehållade ordet PRAISE.

  1. 1. Spelifiering som verktyg för programmeringsundervisning i gymnasiet

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Sebastian Hällman; Noella Rahman; [2023]
    Nyckelord :Spelifiering; CodinGame; Programmering; Motivation;

    Sammanfattning : Gamification involves the use of game design features and methods in non-game situations to increase engagement and motivation, this is used within media technology and interaction design. Gamification has been used in a variety of fields, including marketing, productivity, healthcare, and education. LÄS MER

  2. 2. Känna, tolka och tajma – ridlärarens instruktioner mot ryttarkänsla

    Kandidat-uppsats, SLU/Dept. of Anatomy, Physiology and Biochemistry

    Författare :Matilda Lundqvist; [2023]
    Nyckelord :känna; tolka; tajma; ridundervisning; ridlärare; ryttarkänsla; instruktion;

    Sammanfattning : Inom ridsporten är ridläraren en stöttepelare samt tolk mellan häst och ryttare. Samarbetet mellan ridläraren, eleven och hästen är en viktig funktion till att en dag uppnå ryttarkänsla. LÄS MER

  3. 3. Unveiling the Values of ChatGPT : An Explorative Study on Human Values in AI Systems

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Caroline Lindahl; Helin Saeid; [2023]
    Nyckelord :ChatGPT; World Values Survey; large language model; human values; machine learning; AI; generative AI; AI alignment;

    Sammanfattning : Recent technological breakthroughs in natural language processing and artificial intelligence (AI) and the subsequent release of OpenAIs generative AI system, ChatGPT, have warranted much attention from researchers and the general public alike. Some with praise, foreseeing a brighter future for all, and some predicting the end of humanity. LÄS MER

  4. 4. Won’t Somebody Think of the (Queer) Children?! : Changing Representations of and Media Reactions to Same-Sex Attraction and Queer Relationships in British Teen Television, 1994 and 2019

    Magister-uppsats, Linköpings universitet/Tema Genus

    Författare :Louise Hallman; [2023]
    Nyckelord :Queer studies; TV studies; LGBTQ ; media representation; media reaction;

    Sammanfattning : This thesis draws on queer theory, media representation, intersectionality and news values to conduct a combined queerfeminist visual and critical discourse analysis examining how representation of same-sex attraction and queer relationships in British teen television—and the media’s reaction to them—has changed between 1994 and 2019.  The queerfeminist visual analysis compares two scenes featuring same-sex attraction between male teenagers in two TV shows: Byker Grove (1989-2006), which featured a chaste but angrily rejected kiss in 1994 and Sex Education (2019-2023), which featured an unseen but implicitly enjoyed blow job in 2019. LÄS MER

  5. 5. An A/B Study on applied learning theories to in-game tutorials : A case study on learning theory on the game MellowFizz

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Elina Peyda; Gabriel Axelsson; [2023]
    Nyckelord :A B study; game design; learning theories; onboarding; tutorial;

    Sammanfattning : Many non-academic sources praise in-game tutorials with little text and claim that experiential and visual learning are effective ways to teach players game mechanics. This study was made to test if a visual tutorial is superior to a textual one when it comes to teaching the player game mechanics for the game MellowFizz. LÄS MER