Sökning: "Play Sessions"

Visar resultat 1 - 5 av 92 uppsatser innehållade orden Play Sessions.

  1. 1. Vad hände med sagostunden? : En kvalitativ intervjustudie med barnbibliotekarier i Sverige och Tyskland under covid-19-pandemin

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Victoria Ramirez-Hesseler; [2023]
    Nyckelord :Children s libraries; Children s librarians; COVID-19; Storytelling; Reading promotion; barnbibliotek; bibliotekarier; Covid-19; sagoberättande; läsfrämjande verksamhet;

    Sammanfattning : The purpose of this study is to examine what happened to library storytime sessions during the COVID-19-pandemic. Qualitative interviews were conducted with children's librarians from Sweden and Germany. In total eleven librarians working with children were interviewed. LÄS MER

  2. 2. Impact of gamification on employee motivation in situations of change in medium-size organisations in the United Kingdom.

    Magister-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Apostolos Savvas; [2023]
    Nyckelord :Gamification; Change Management; Employee Engagement; Motivation; Game Design Patterns;

    Sammanfattning : This thesis tries to provide a comparative study and complimentary data analysis into the effectiveness of game design patterns such as LEGO Serious Play, Leaderboards and Collective voting in terms of the impact that gamification has in change management framework. The study is looking at how gamification impacts employees from a motivational and engagement, in change management tasks, perspective. LÄS MER

  3. 3. Can the video game Medieval Dynasty reduce stress through nature therapy?

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Myasar Kamala; Ramzi Ayari; [2023]
    Nyckelord :Video games; Stress reduction; mental well-being; Medieval Dynasty; Psychological impact; Technology and health;

    Sammanfattning : The rapid growth of technology, including video games and mobile phones, has raised concerns about addiction and mental health. This study explores the feasibility of using the game Medieval Dynasty to alleviate mental stress. LÄS MER

  4. 4. Farming exergame using webcam skeletal ML tracking and Godot

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Emil Bertholdsson; Linus Karlsson; [2023]
    Nyckelord :Media Technology; Game Development; Exergaming; Exergames; Farming Games; Exertion; Godot; Motion Tracking; Game Design;

    Sammanfattning : The modern office environment requires employees to perform stationary work. This can cause them several health issues due to being sedentary for long periods of time. An exergame was developed with the aim to remedy these issues by encouraging short motion controlled game sessions during breaks. LÄS MER

  5. 5. Developing a jump platform exergame where high scores entails a high degree of movement

    M1-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Linus Olsson; Alfred Spjut Molin; [2023]
    Nyckelord :exergame; platform; 2D; game; excercise; score; godot; mediapipe;

    Sammanfattning : There have been an increase of certain health risks since more and more people sit infront of their computer for longer periods of time. Studies show that there is a need of morephysical activity for people who are living a more sedentary lifestyle. LÄS MER