Sökning: "Position-Based Dynamics"
Visar resultat 1 - 5 av 9 uppsatser innehållade orden Position-Based Dynamics.
1. Comparison between Smoothed-Particle Hydrodynamics and Position Based Dynamics for real-time water simulation
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), and Position Based Dynamics (PBD). They are both Lagrangian methods of fluid simulation. SPH has been used for many years in offline simulations and has truthful visuals, but is not as stable as the newer method PBD when using larger timesteps. LÄS MER
2. Real-time Soft Body Simulation using Extended Position-Based Dynamics and Tetrahedral Deformation
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. Several methods have been used to simulate soft body deformation, such as mass-spring systems and position-based dynamics. This has been done using tetrahedral mesh models for preservation of shape and volume. LÄS MER
3. Motion Planning for Unmanned Aerial Vehicles
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This project presents a motion planning algorithm for an unmanned aerial vehicle (UAV).UAVs have become more popular in recent years because of their maneuverability. This has causedthe need for motion planning algorithms to increase. LÄS MER
4. A Linear Framework for Orbit Correction in the High-Luminosity Large Hadron Collider
Master-uppsats, Lunds universitet/Matematik LTHSammanfattning : In a circular accelerator the closed orbit can be viewed as the mean position of particles in a beam. The closed orbit is perturbed by machine errors and can be manipulated by dedicated corrector magnets. LÄS MER
5. Fast, Interactive Soft-Body Animation A Real-Time Physics Engine using Position-Based Dynamics
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Physics simulations for realistic computer graphics is a subject that has been around for a long time. This paper covers the implementation of a framework called Position-Based Dynamics with the goal to simulate real-time soft-body dynamics in an interactive setting. LÄS MER