Sökning: "Side-scroller"

Hittade 3 uppsatser innehållade ordet Side-scroller.

  1. 1. Generative design of game graphics and levels

    Master-uppsats, Linköpings universitet/Interaktiva och kognitiva system

    Författare :Sebastian Parborg; Rasmus Holm; [2018]
    Nyckelord :PCG; Procedural Content Generation; Terrain Generation; 2D game; Side-scroller; Blender; 3D terrain; 3D world; 2D levels;

    Sammanfattning : This thesis describes the implementation and evaluation of a modular approach for generating 2D side-scroller game levels from a procedurally generated 3D world. Manually generating large amounts of game levels can take considerable amounts of time, and it maybe desirable to automate this process, using procedural content generation. LÄS MER

  2. 2. How to develop graphic design for games with low-pixel density

    M1-uppsats, Institutionen för speldesign, teknik och lärande

    Författare :Tobias Kry; [2013]
    Nyckelord :Art Guide; Tutorial; Game; Pixel Art; Side Scroller; Design; Low Resolution;

    Sammanfattning : This thesis is written for the Bachelor of Arts degree in Game Design and Graphics at Gotland University in Sweden. A method used in graphic design for games with low-pixel density was initially studied in the course Advanced Game Project and has in this work been further developed. LÄS MER

  3. 3. Z Excursion : Spel-bidrag till Swedish Game Awards

    Kandidat-uppsats, Örebro universitet/Institutionen för naturvetenskap och teknik

    Författare :Tobias Nylin; [2012]
    Nyckelord :3D; Retro graphics; game; video game; game development; Swedish Game Awards; SGA; Platformer; Platform Game; Side Scroller; First Person Platformer; First Person Shooter; Retro grafik; retrografik; spel; tv-spel; spelutveckling; plattformsspel; förstapersonsvy; förstapersonsskjutare; 3D; Swedish Game Awards; SGA; Side Scroller; First Person Platformer; First Person Shooter; st Person View; FPS; XNA; Xbox 360; Z Excursion;

    Sammanfattning : This report describes my degree project. For my degree project I made a demo for a game idea that I've developed, and implemented for use with Xbox 360. The idea was about converting the feeling and gameplay of old 2D side-scrolling platform games into 3D, viewed from a first-person perspective. LÄS MER