Sökning: "Software business models"

Visar resultat 1 - 5 av 79 uppsatser innehållade orden Software business models.

  1. 1. Pricing Strategies for E-Sourcing SaaS

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Avdelningen för beräkningsvetenskap; Uppsala universitet/Avdelningen för beräkningsvetenskap

    Författare :Johanna Ingmar; Emil Svensson; [2017]
    Nyckelord :SaaS; Software-as-a-Service; cloud computing; business models; pricing; ERP; procurement; sourcing; Molntjänster; affärsmodeller; prissättning; affärssystem; inköp; sourcing;

    Sammanfattning : There has been a recent, quick growth in the market for e-sourcing and e- procurement Software-as-a-Service (SaaS). However, the software products are not yet commoditized which opens up for different ways of pricing the services. LÄS MER

  2. 2. Impact of Internet of Things on Software Business Model and Software Industry

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Författare :Bhanu Teja Murari; [2016]
    Nyckelord :Internet of Things; Software business models; Software development;

    Sammanfattning : Context: Internet of things (IoT) technology is rapidly increasing and changes the business environment for a software organization. There is a need to understand what are important factors of business model should a software company focus on obtaining benefits from the potential that IoT offers. LÄS MER

  3. 3. Uppnå Prestanda för Beräkningsintensiva Tjänster i SaaS

    Master-uppsats, KTH/Skolan för informations- och kommunikationsteknik (ICT)

    Författare :Jawad Mustafa; [2016]
    Nyckelord :;

    Sammanfattning : Enterprise business applications are following a rapid trend to move their solution model from specic organizational users to global access. This creates opportunities for organization to expand geographically with partners and resellers but it also increases simultaneous user requests. LÄS MER

  4. 4. The cooperative future of game development : A phenomenon of collaboration between producers and consumers in the video game industry

    Kandidat-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC); KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Viktor Gustafsson; Gustav Höglund; [2016]
    Nyckelord :producer-consumer collaboration; indie; modding; business model; game development; game engine; participatory culture; outsourcing innovation; community platforms; producent-konsumentsamarbeten; indie; modding; affärsmodell; spelutveckling; spelmotor; deltagarkultur; outsourcing innovation; konsumentnätverk;

    Sammanfattning : Independent developers and large-scale development studios - commonly seen as the Davids and Goliaths of the video game industry - are moving closer together. Powerful software frameworks, traditionally reserved for professional developers and only available through expensive licenses, are becoming free to use for consumers. LÄS MER

  5. 5. International market selection : Assessing opportunities in the European Union for a mHealth consumer medical device start-up

    Master-uppsats, KTH/Entreprenörskap och Innovation; KTH/Entreprenörskap och Innovation

    Författare :Sofia Gavefalk; Ludwig Widén; [2016]
    Nyckelord :International market selection; internationalization; mobile health; mHealth; consumer medical device; European Union; adherence;

    Sammanfattning : To date, there are no existing models for evaluating foreign markets, adapted to mobile health (mHealth) consumer medical device (CMD) start-ups seeking to launch their products or services in new countries. This calls for the development of a suitable international market selection (IMS) model that captures the complexity of and opportunities for mHealth. LÄS MER

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