Sökning: "Teachable Agent"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden Teachable Agent.

  1. 1. Debugging in a World Full of Bugs : Designing an educational game to teach debugging and error detection with the help of a teachable agent

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Isabella Koniakowski; [2020]
    Nyckelord :EdTech; educational technology; design; learning experience; education; feedback; debugging; bug; iterative; interview; sketch; pugh matrix; preschool; teachable agent; teacher; metaphor; Magical Garden; Lärteknologi; EdTech; design; utbildning; feedback; buggar; iterativ; intervju; skiss; pugh matris; förskola; lärare; metafor; lärkompis; lärande agent; agent; Magiska Trädgården;

    Sammanfattning : This study used the Magical Garden software and earlier research into computational thinking as a point of departure to explore what metaphors could be used and how a teachable agent could be utilised to introduce debugging and error detection to preschool children between four and six years old. A research through design methodology allowed the researcher to iteratively work divergently and convergently through sketching, creating a Pugh matrix, conducting six formative interviews, and finally creating two hybrid-concepts as paths to teaching debugging in the form of concepts. LÄS MER

  2. 2. Developing a Source Criticism Learning Activity for a Digital Learning Environment in History

    Uppsats för yrkesexamina på avancerad nivå, Linköpings universitet/Interaktiva och kognitiva system; Linköpings universitet/Tekniska fakulteten

    Författare :Mattias Kling; [2015]
    Nyckelord :Digital Learning Environment; Teachable Agent; Source Criticism; History;

    Sammanfattning : Source criticism is an important part of the national curriculum in the history subject in middle grade schools. This master thesis presents the development of a digital learning activity for teaching students about source criticism concepts. LÄS MER

  3. 3. Measuring the noticing of an unexpected event in Magical Garden with a Teachable Agent using Eye-Tracking

    Master-uppsats, Lunds universitet/Kognitionsvetenskap

    Författare :Ludvig Londos; [2015]
    Nyckelord :Magical Garden; Educational games; Eye-Tracking; Teachable Agents; Noticing; Number sense; Science General;

    Sammanfattning : Scientific views on what children are capable of have been revised through history again and again, usually when new methods of studying children’s capabilities are presented. What has often been concluded is that children are capable of more than what was previously thought. LÄS MER

  4. 4. Preschoolers Favour Teachable Agent’s Action over Distraction

    Master-uppsats, Lunds universitet/Kognitionsvetenskap

    Författare :Anton Axelsson; [2013]
    Nyckelord :teachable agent; attention; executive functions; theory of mind; preschooler; distractibility; eyetracking; Technology and Engineering; Social Sciences;

    Sammanfattning : Studies on teachable agents (TA) have repeatedly demonstrated their benefits in primary school pupils’ learning, but no study has yet been devised to investigate whether the same effects can be observed in preschoolers. Preschool age is an important time for development of executive functions (EF) and theory of mind (ToM), and it can be argued that preschoolers might not be able to pay enough attention to a TA due to underdevelopment of these cognitive abilities. LÄS MER

  5. 5. Prestation, intresse, engagemang, uppskattning : Skillnader i upplevelse av en virtuell lärmiljö mellan matematiskt hög- och lågpresterande elever

    Kandidat-uppsats, Institutionen för datavetenskap

    Författare :Robin Ljunglöv; [2011]
    Nyckelord :Virtual learning environments; Digital learning environments; Digital teaching; Digital learning; Learning technology; Pedagogical software; Digital learning games; Pedagogical games; Pedagogical virtual agents; Pedagogical agents; Virtual agents; Animated agents; Conversational agents; Teachable agents; Conversational pedagogical agents; Pedagogical conversational agents; Conversational social agents; Social conversational agents; Conversational agents; Chatbots; K2D2; High-achieving students; High achievers; Low-achieving students; Low achievers; Mathematical achievments; Technology in school; Virtuella lärmiljöer; Digitala lärmiljöer; Digitala läromedel; Lärteknologi; Pedagogisk mjukvara; Digitala lärospel; Pedagogiska spel; Pedagogiska virtuella agenter; Pedagogiska agenter; Virtuella agenter; Animerade agenter; Konversationsagenter; Lärande agenter; Konverserande pedagogiska agenter; Pedagogiska konversationsagenter; Konverserande sociala agenter; Sociala konversationsagenter; Konversationsagenter; Chatbots; K2D2; Passivitetsmodellen; Högpresterande elever; Lågpresterande elever; Elevers prestation; Matematisk prestation; Teknik i skolan;

    Sammanfattning : Digitala läromedel blir ett vanligare inslag i skolgången då ny teknologi erbjuder tidigare okända pedagogiska möjligheter. Denna uppsats undersöker hur elever som använder ett digitalt läromedel i form av en virtuell lärmiljö för matematiklärande upplever denna lärmiljö. LÄS MER