Sökning: "Video game industry"

Visar resultat 1 - 5 av 64 uppsatser innehållade orden Video game industry.

  1. 1. “The quest to attract female video game employees” Employer branding: Factors limiting women to initiate a career in the video game industry

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Alan Mahmodiana; Mattias Svensson; [2018-07-03]
    Nyckelord :Employer Branding; Gender Discrimination; Women; Video game industry; Social Cognitive Career; SCCT; Recruiting; Diversity; Marketing;

    Sammanfattning : MSc in Marketing and Consumption.... LÄS MER

  2. 2. A Tool for Learning Digital Filters in Virtual Reality

    Kandidat-uppsats, Uppsala universitet/Institutionen för informationsteknologi; Uppsala universitet/Institutionen för informationsteknologi; Uppsala universitet/Institutionen för informationsteknologi; Uppsala universitet/Institutionen för informationsteknologi

    Författare :Axel Dalbom; Markuss Sprogis; Emil Stolpe; Nils Söderkvist; [2018]
    Nyckelord :;

    Sammanfattning : There are various tools used for teaching purposes, be it computers or even pen and paper. Virtual reality is used to simulate immersive environments. LÄS MER

  3. 3. Videospelets upphovsrättsliga karaktär och problematik

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakulteten

    Författare :Gustav Jung; [2018]
    Nyckelord :immaterialrätt; intellectual property law; videospel; video games; datorspel; Law and Political Science;

    Sammanfattning : Videospelsbranschen växer ständigt och globalt omsätter den idag flera hundra miljarder kronor. Bakom varje enskild speltitel ligger omfattande investeringar av både tid och kapital. Upphovsrätten är den immaterialrätt som ger skydd åt videospel. LÄS MER

  4. 4. The impact of strong ties, cooperation and realized absorptive capacity on new product innovativeness in the Swedish video game industry.

    Master-uppsats, Uppsala universitet/Företagsekonomiska institutionen; Uppsala universitet/Företagsekonomiska institutionen

    Författare :Dinah Ani-Asamoah Marbuah; Mimie da Piédade; [2018]
    Nyckelord :Closeness; Commitment; Trust; Cooperation; Absorptive Capacity; New Product Innovativeness; Swedish video gaming firms;

    Sammanfattning : The video game industry in Sweden has experienced tremendous growth since 2009 with its revenue generation being compared to iron ore, an important revenue generator for the country. The ability of these firms to record recurrent increases in revenue is due to the innovativeness of the industry. LÄS MER

  5. 5. "They're coming for our games" : A study of far-right social mobilization in the gaming community

    Kandidat-uppsats, Uppsala universitet/Statsvetenskapliga institutionen

    Författare :Erik Lindvall; [2018]
    Nyckelord :Social movement; mobilization; radicalization; political activation; internet; online; gamers; gamergate; video games; anti-feminism; wolfenstein;

    Sammanfattning : The aim of this is thesis is to study and understand the development within the gaming community in the latter half of 2014, where a harassment campaign against the female developer Zoe Quinn led to an industry-spanning controversy that divided large sections of the gaming community, and how this fed into a far-right radicalization of certain groups of young male gamers. This thesis focuses on the idea that the controversy in question helped mobilize these games into an online social movement that aimed to “take back our games” from the perceived outside threats of feminism and political correctness, and how they through that process became an easy target for assimilation within large far-right and white supremacist movements. LÄS MER


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