Sökning: "Virtual Agents"

Visar resultat 1 - 5 av 66 uppsatser innehållade orden Virtual Agents.

  1. 1. Generating terrain features using software agents

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Marcus Sköld; [2023]
    Nyckelord :PCG; Game development; Procedural Content Generation; Terrain; Agent; Spelutveckling; terräng; agent;

    Sammanfattning : Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing such content can however be quite challenging for a designer since landscapes need to satisfy the game’s visual and playable needs. LÄS MER

  2. 2. Enhancing video game experience with playtime training and tailoring of virtual opponents : Using Deep Q-Network based Reinforcement Learning on a Multi-Agent Environment

    Master-uppsats,

    Författare :Nishant Pillai; Roberto Giaconia; [2023]
    Nyckelord :;

    Sammanfattning : When interacting with fictional environments, the users' sense of immersion can be broken when characters act in mechanical and predictable ways. The vast majority of AIs for such fictional characters, that control their actions, are statically scripted, and expert players can learn strategies that take advantage of this to easily win challenges that were intended to be hard. LÄS MER

  3. 3. Similarity metric for crowd trajectory evaluation on a per-agent basis : An approach based on the sum of absolute differences

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Karl Brunnberg; [2023]
    Nyckelord :Crowd Simulation; Trajectory; Similarity Metric; Virtual Agents; Crowd Perception; Folkmassasimulering; Färdväg; Likhetsmetrik; Virtuella Agenter; Folkmassaperception;

    Sammanfattning : Simulation models that replicate realistic crowd behaviours and dynamics are of great societal use in a variety of fields of research and entertainment. In order to evaluate the accuracy of such models there is a demand for metrics and evaluation solutions that measure how well they simulate the dynamics of real crowds. LÄS MER

  4. 4. How do virtual tours affect willingness to pay for property in the real estate market?

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Markus Sjölund; [2023]
    Nyckelord :willingness to pay; property; virtrual tours;

    Sammanfattning : Although virtual tours for properties have existed for some time, it has recently become a highlyrelevant marketing tool for real estate agents. As it enables them to keep up with thecompetition, it has proven especially effective for hard-to-showcase properties. LÄS MER

  5. 5. Social agents, stereotypes and adoption : Exploring the effects of stereotypes on social agent interaction and examining patterns of social agent adoption

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Hugo E. Norberg; Karim Nettelbladt; Philip Nilsson; [2023]
    Nyckelord :;

    Sammanfattning : The rapid advancement of artificial intelligence and robotics has opened up new possibilities for the creation of human-like robots and social virtual agents. As these lifelike robots continue to be developed, it becomes crucial to investigate the potential impact of stereotypes on the interactions between humans and robots. LÄS MER