Sökning: "Virtual reality VR"
Visar resultat 1 - 5 av 486 uppsatser innehållade orden Virtual reality VR.
1. Collaborative Learning in an Immersive Virtual Environment: The Effects of Context and Retrieval Practice
Master-uppsats, Lunds universitet/Institutionen för psykologiSammanfattning : The accessibility of Virtual Reality (VR) enables the investigation of desirable difficulties originating from memory research with increased ecological validity. The two desirable difficulties include contextual variation and retrieval practice. LÄS MER
2. Cost-Effective Design Solution for GAIM Shooting Trigger PCB & Improving the Power Distribution Network
Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknikSammanfattning : Virtual Reality (VR) shooting simulators have gained popularity as effective training and entertainment tools. GAIM is a Swedish company specializing in VR shooting simulators, offering VR headsets with physical dummy guns and rifles. LÄS MER
3. 3D/VR - Data flow visualization
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : This thesis delves into the realm of Virtual Reality (VR) to explore its potential for visualizing data flows in intricate systems. Focused on the transition from conventional 2D representations to immersive 3D experiences, the study employs Unity and Oculus Quest 2 for prototyping. LÄS MER
4. Rules of Thumb for VR RTS games
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Creating good user interfaces in VR can be a challenge especially when trying to make strategy games in VR. The reason is that strategy games tend to have a lot of GUI (Graphical User Interface) on the screen during gameplay. LÄS MER
5. GETTING READY TO LEARN IN VR
Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeSammanfattning : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. LÄS MER