Sökning: "abstract games"

Visar resultat 1 - 5 av 89 uppsatser innehållade orden abstract games.

  1. 1. En bild säger mer än 1000 ord Könsrepresentationen under Olympiska spelen på förstasidorna i Aftonbladet & Sportbladet 1936–2020

    Kandidat-uppsats, Göteborgs universitet/Institutionen för journalistik, medier och kommunikation; Göteborgs universitet/Institutionen för journalistik, medier och kommunikation

    Författare :Sara Romano; Anja Magnusson; [2023-03-10]
    Nyckelord :genus; idrott; Olympiska spelen; Aftonbladet; Sportbladet; sportjournalistik; gender; athletics; the Olympic games; Aftonbladet; Sportbladet; sport journalism;

    Sammanfattning : Abstract A picture says more than 1000 words Sara Romano and Anja Magnusson Bachelor thesis in Journalism HT 2022 The purpose of this essay is to analyze how often female and male athletes are presented in images, captions and headlines on the front pages in the Swedish magazines Aftonbladet and Sportbladet every twelve years in the summer Olympic games from 1936. The intention of the essay is to establish how female and male athletes are described in Aftonbladet and Sportbladet in relation to nation, achievements, the perspective which the photographs are taken from and the activity of the athletes. LÄS MER

  2. 2. The key of challenging levels: An analysis of 2D puzzle video game levels

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Shurui Zhang; [2023]
    Nyckelord :Video games; 2D Puzzle games; Challenge types; Puzzle game levels;

    Sammanfattning : This study is focused on the challenges in puzzle video games. Based on several previous studies, the researcher created seven different types of challenges in puzzle games. LÄS MER

  3. 3. Game graphics, motivation & engagement in serious games : Game graphics impact on serious games

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Milla Nilsson; [2023]
    Nyckelord :Serious games; game graphics; motivation; engagement; realism; abstract;

    Sammanfattning : The purpose of this study is to research further into game graphics and its impact on serious games. A realistic and an abstract style were compared as previous research has shown graphic styles to have effect on players' motivation and engagement, which in turn can enhance the learning outcomes in serious games. LÄS MER

  4. 4. "Vi ses bakom kulisserna" : Hur historielärare engagerar sina elever genom att göra historien levande

    Uppsats för yrkesexamina på avancerad nivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Författare :Simon Juth; Tobias Nilsson; [2023]
    Nyckelord :Artifacts; Historical empathy; Living history education; Role-playing games; Stories;

    Sammanfattning : In this study we wanted to compare how history teachers working in various stages in the compulsory school and high school bring history to life through artifacts and narrations and how it differed based on the students’ cognitive maturity. We also studied how the combination of artifacts, role-playing games and stories can affect students’ learning of history. LÄS MER

  5. 5. Navigating the Evolving World of Fashion In-Game Advertising

    Master-uppsats, Uppsala universitet/Medier och kommunikation

    Författare :Evgenia Maria Botini; [2023]
    Nyckelord :gamification; in-game advertising; fashion advertising; consumer behavior; metaverse;

    Sammanfattning : Abstract This study addresses gaming as an interactive digital advertising tool, aiming to explore its effectiveness in digital marketing overall and to examine its impact on digital marketing for the fashion industry in particular. Purpose The purpose of this paper is to present an analytical framework for explaining the appeal of games for fashion brand advertising. LÄS MER