Sökning: "algoritmer spel"

Visar resultat 1 - 5 av 75 uppsatser innehållade orden algoritmer spel.

  1. 1. Modeling Real Life Situations as Multi-Agent Games with Imperfect Information Against Nature

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Samin Chowdhury; Elling Morast; [2023]
    Nyckelord :;

    Sammanfattning : Our research explores Multiplayer Games with Imperfect Information, short for ”MAGIIAN”. We specifically focus on two aspects: firstly, identifying real-world problems that can be appropriately modeled as MAGIIANs, and secondly, synthesizing and interpreting strategies for these models using existing tools and algorithms. LÄS MER

  2. 2. Simplifying multi-agent games with imperfect information against nature using predetermined strategies : Reducing the complexity of strategy synthesis for games by treating things in our control as if they were out of our control

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Oskar Malmström; [2023]
    Nyckelord :Multi-agent Games; Imperfect Information; Strategy Synthesis; Abstraction Construction; Fleragentsspel; Imperfekt Information; Strategisyntes; Abstraktionskonstruktion;

    Sammanfattning : We study games on graphs, where a coalition of agents work against an adversarial nature to achieve an objective. The agents have to collaborate while making their moves simultaneously, while receiving differing information about the state of the game and without a means of agent-to-agent communication. LÄS MER

  3. 3. Multi-Agent Information Gathering Using Stackelberg Games

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Yiming Hu; [2023]
    Nyckelord :Information gathering; Autonomous exploration; Multi-agent coordination; Multi-agent system; Informationsinsamling; Autonom utforskning; Samordning av flera agenter; multiagentsystem;

    Sammanfattning : Multi-agent information gathering (MA-IG) enables autonomous robots to cooperatively collect information in an unfamiliar area. In some scenarios, the focus is on gathering the true mapping of a physical quantity such as temperature or magnetic field. LÄS MER

  4. 4. Performance Analysis of a Godot Game-Agnostic Streaming Tool

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Sam Axelsson; Filip Eriksson; [2023]
    Nyckelord :Streaming; Game-Agnostic; State Replication; Client Simulation; Godot Game Engine; Streaming; Spel-Agnostisk; State Replication; Client Simulation; Godot Spelmotor;

    Sammanfattning : Background. Streaming games is traditionally done with video and audio both for watching on websites like Twitch and YouTube or playing via cloud gaming services. Streaming with video and audio requires good internet speeds to be of satisfactory quality therefore compression algorithms are used. LÄS MER

  5. 5. The impact of integrating Artificial Intelligence into the video games industry. : A case study.

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Nele Bonn; [2023]
    Nyckelord :Artificial intelligence; Machine Learning; Generative AI; Video Games; Gaming; Artificiell intelligens; Machine Learning; Generativ AI; TV-spel; Gaming;

    Sammanfattning : Artificial Intelligence (AI) possesses the potential to profoundly reshape numerous established industries, including the video games industry. This transformative potential arises from algorithms that operate not only on a technical level, but also on a creative and artistic level, particularly with the advent of generative AI. LÄS MER