Sökning: "board game"
Visar resultat 1 - 5 av 153 uppsatser innehållade orden board game.
1. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions
Master-uppsats, Umeå universitet/Institutionen för datavetenskapSammanfattning : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. LÄS MER
2. A Language for Board Games – Development of an Embedded Domain-Specific Language for Describing Board Games
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : In recent years board games have increasingly found themselves in the digital medium. One way to enable easier creation of digital board games is to create a domainspecific language (DSL) for that purpose. This thesis details the process of developing an embedded DSL for describing board games with Haskell as its host language. LÄS MER
3. Sea of Unity – Ett spel för samarbete
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : The most popular games nowadays, both single and multiplayer, are often focused on individual achievements instead of the whole team’s accomplishment. This paper aims to explore how to make a game that is designed with cooperation in mind and how to implement it in 4in1-game. LÄS MER
4. The effects of introducing game mechanics in different orders on player comprehension
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : The order in which game mechanics are introduced to players can significantly impact their comprehension and enjoyment of the game. However, there is a lack of research on how player comprehension is affected by the sequence of introducing game mechanics. LÄS MER
5. Designmönster i hybridiserade brädspel: En studie om hur dessa påverkar spelar-upplevelsen i Mansions of Madness: Second Edition
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : Denna studie undersöker hybrida brädspel, en relativt ny genre av spel som blivit alltmer populär under senare år. En utmaning med att designa engagerande hybridspel är att kombinera analoga och digitala element på ett sätt som förbättrar spelupplevelsen. LÄS MER