Sökning: "bth games"

Visar resultat 1 - 5 av 336 uppsatser innehållade orden bth games.

  1. 1. Analyzing the Impact of Tempo-changing Music for user Performance and Risk-taking Behavior in Video Games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Adam Åkesson; [2024]
    Nyckelord :Performance; Risk-taking behavior; Tempo-changing music;

    Sammanfattning :  Background. In real life humans have been proven to be affected in different ways by music. In sports, music can be shown to be useful for better performance. Taking this into thought while playing video games could help players perform better as well as in real life. LÄS MER

  2. 2. Identifying and Applying Hand-painted Features Onto Procedurally Generated Textures

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Rebecca Künkel; Caroline Elsass; [2023]
    Nyckelord :Procedural content generation; procedural texturing; stylized;

    Sammanfattning : Background. Procedural content generation (PCG) is a powerful tool used in manydifferent areas within game development. One of these areas are texturing where procedural generation have several advantages, including increased effectiveness, reducedstorage cost and unlimited texture resolution. LÄS MER

  3. 3. Virtuell lantbruksodling med fokus på interaktivitet och immersivitet.

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Oscar Stenström; Rolf Eneström; [2023]
    Nyckelord :VR; Data-Serious Games; VR Immersion; Cultivation; VR; Data-Serious Games; VR Immersion; Odling;

    Sammanfattning : Hemmaodling har på sistone sett ett ökat intresse hos flera svenskar, i takt med stigande inflation som lett till en generell oro över att kunna införskaffa råvaror till hemmet. Detta kandidatarbete utforskar användningen av VR som plattform för att utveckla en interaktiv och engagerande guide till odling hos användare som har en begränsad erfarenhet inom ämnet. LÄS MER

  4. 4. Effect of resolution on player performance and experience in virtual reality low-fidelity first-person shooting games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Gauri Singh; Veera Venkata Sai Siva Ram Vangavolu; [2023]
    Nyckelord :Virtual Reality; FPS Games; Low-fidelity; Resolution;

    Sammanfattning : Background. With the increasing popularity of virtual reality(VR) in gaming              applications, it is important to understand the factors that influence the user experienceof players in VR games. One such factor is the resolution of the VR headsets, whichdetermines the clarity and sharpness of the applications on the screen. LÄS MER

  5. 5. The effects of Daytime/Nighttime andIndoor/Outdoor virtual environmentson game experience

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Matthew Pettersson; Julian Agonoy; [2023]
    Nyckelord :Virtual; Environment; Game Experience Questionnaire; GEQ; Video Games; Human Computer Interaction; Computer Graphics;

    Sammanfattning : Background: The usage of video games for educational purposes has become more prevalent in the recent decade. There are a lot of studies showing that video games can affect a person’s cognitive abilities. However, few studies have aspired to determine if a virtual environment can affect a person’s Game experience. LÄS MER