Sökning: "character display"

Visar resultat 1 - 5 av 43 uppsatser innehållade orden character display.

  1. 1. Player types and emotional attachments to NPCs : A methodological approach to identifying preferences regarding emotional attachments for an interactive narrative game target audience

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Veronica Johansson; [2022]
    Nyckelord :player types; emotional attachments; target audience; audience analysis; methodology;

    Sammanfattning : The aim of this thesis is to demonstrate a methodological approach to explore a potential connection between player types and preferences in emotional character attachments. To do so, the thesis investigates connections between player types and emotional attachments to NPCs by conducting two studies. LÄS MER

  2. 2. Dubbelmoralens väktare : Två fallstudier av bibliotekarier som motiv och verktyg i film

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Amanda Setterwall Klingert; [2022]
    Nyckelord :Reel librarians; Librarians in film; Narratology; Librarians in fiction; Librarian stereotypes; Film genres; Bibliotekarier i film; Bibliotek i film; Bibliotekariestereotyper; Narratologi; Filmgenrer; Modus i film;

    Sammanfattning : This thesis focuses on fictious librarians in film. It uses three research questions: Firstly, how the movies make use of typical elements from movie genres and narrative modes in their portrayal of library work and librarians. LÄS MER

  3. 3. Nulägesanalys av informations- och produktionsflöde : En fallstudie på Habo Plast med förbättringsförslag

    Kandidat-uppsats, Jönköping University/Tekniska Högskolan

    Författare :Sofie Johnsson; Clara Nilsson; [2021]
    Nyckelord :Nulägesanalys; Produktionsflöde; flödesschema; förbättringsarbete; flödeseffektivitet; flaskhalsar;

    Sammanfattning :  This report is based on an analysis of the current situation which have been made in Habo Plast’s production and is primarily based on collected data of qualitative character. The company lacked a detailed analysis of how the work in their production proceeds. LÄS MER

  4. 4. I den virtuella verkligehtens rum för konst : En fenomenologisk undersökning av applikationen Acute Art X utifrån rum och plats

    Master-uppsats, Uppsala universitet/Konstvetenskapliga institutionen

    Författare :Diana Berntsdotter Vallgren; [2021]
    Nyckelord :Virtual Reality; Digital Art History; Digital Space; Genius loci; Place; Space; Acute Art; Phenomenology;

    Sammanfattning : In this master thesis I examinate the experience of space, place and genius loci in the application Acute Art X and the virtual reality art works at the platform, using a phenomenological method. Six artworks were on display while the thesis was authored. LÄS MER

  5. 5. Does the devil wear Prada? A content analysis of costume design in video games as a tool for conveying narrative and functionality : A study concerning costume design and its current use in games

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Clara Swahn; Niki Eriksson; [2020]
    Nyckelord :costume design; video games; design trends; functionality; believability; narrative; Kostymdesign; datorspel; designtrender; funktionalitet; trovärdighet; narrativ;

    Sammanfattning : This study examines how costume design is used as a narrative and functional part of video game character design. The purpose being how costume design is currently utilized, what common design trends can be found and in which instances costume design goes against the functionality and believability of the character. LÄS MER