Sökning: "definition kultur organisation"

Visar resultat 1 - 5 av 23 uppsatser innehållade orden definition kultur organisation.

  1. 1. Exploring Innovation Behaviors: The Desired Actions for Individuals, Teams, and Organizations

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Parth Gohil; [2023]
    Nyckelord :Innovation Behaviors; Innovation Management; How to Innovate; Innovation Definition; Individual Behaviors; Team Behaviors; Organizational Behaviors; Innovation Tools; Creativity; List of Innovation Behaviors.; Innovationsbeteenden; Innovationsledning; How to Innovate; Innovation Definition; Individual Behaviours; Team Behaviors; Organizational Behaviours; Innovation Tools; Creativity; List of Innovation Behaviors.;

    Sammanfattning : Several tools and practices have been developed in the innovation management field to support individuals and organizations in their innovation journeys. It is of high interest to understand how the actions and decisions of people affect the innovation process, both on a micro and macro level. LÄS MER

  2. 2. The Role of Technology in Humanitarian Accountability : Analysis of Social Listening Role During the COVID-19 Response

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Mariana Palavra; [2023]
    Nyckelord :AAP; accountability; technology; social listening; humanitarian response;

    Sammanfattning : During recent public health emergencies, such as COVID-19 pandemic, the spread of over, false and misinformation in social media, resulted in an exponential use of digital social listening methodologies- in summary defined as collection and analysis of voices, concerns and/or perceptions expressed by individuals and communities- as part of the humanitarian response.  This raises the question on how those social listening findings are being used and influence emergency responses, while also addressing affected people’s needs and concerns, as part of the Accountability to Affected Populations (AAP) mandate- an obligation of every organisation on the ground to place people affected by crisis at the centre of humanitarian action and promote respect for their human rights. LÄS MER

  3. 3. Kyrkoherdens förändrade funktion : En studie om kyrkoherdefunktionen utifrån kyrkomötesprotokoll från det att relationsförändringarna kyrka – stat började utredas fram till 2020-talet

    Master-uppsats, Linköpings universitet/Institutionen för kultur och samhälle

    Författare :Maria Åkerström; [2022]
    Nyckelord :Vicar; leadership; organisation; administration; the Swedish General Synod; Kyrkoherde; ledarskap; organisation; kyrkomöte;

    Sammanfattning : The decision to investigate the relations between the Church of Sweden and the Swedish state was taken in 1956 and the decision was built on the law of religious freedom from 1951. The historical close relation needs to be revised. LÄS MER

  4. 4. Hur skapar enskilda ledare mening? : En kvalitativ tolkning om hur utövandet av ledarskap ter sig vid en övergång till  ett arbete på distans

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för organisation och entreprenörskap (OE)

    Författare :Mikaela Almgren; Josefine Gallardo; Halide Shala; [2021]
    Nyckelord :Sensemaking; Ledarskap; E-ledarskap;

    Sammanfattning : Forskning visar att ledarskap är ett omtvistat begrepp med ett flertal definitioner som än idag inte har en allmän definition. Detta medför att vi väljer att presentera ledarskap ur olika ansatser för att få en ökad förståelse till varför det tolkas olika. LÄS MER

  5. 5. Gamification for Sustainability - An experts' perspective on the opportunities and challenges of gamification as a tool to foster sustainability practices within organisations

    Magister-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :Yara Hostettler; Britt Van Maurik; [2020]
    Nyckelord :Gamification; Game design elements; Sustainability; Organisational culture change; Employee engagement; Value alignment; Behaviour change;

    Sammanfattning : Gamification and sustainability are two topics that have gained a lot of attention in the past few years, both from the corporate sector and the academic community. Yet, the connection between the two concepts has seldom been made. LÄS MER