Sökning: "fördelar och nackdelar med användargränssnitt"

Visar resultat 1 - 5 av 11 uppsatser innehållade orden fördelar och nackdelar med användargränssnitt.

  1. 1. Exploring differences in methods of self-reporting data for increased engagement in litter picking

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :David Magnusson; [2021]
    Nyckelord :Self-reporting; Comparison of self-reporting methods; Litter picking; Perceived Engagement; ;

    Sammanfattning : The aim of this study was to compare and present differences between two methods of self-reporting data in the use-case of litter picking, how they affect the potential of engagement in the activity of picking- and reporting litter and if they can be beneficial for behaviour change. The first being a virtual button in the user interface of a mobile phone application and the other being a physical Bluetooth button called Flic connected to the application. LÄS MER

  2. 2. A Modeling Language for Timed Automata

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Ernst Widerberg; [2021]
    Nyckelord :;

    Sammanfattning : This work details the design and implementation of a modeling language for timed automata. The primary intended use of the language TML is as an interface to controller synthesis system m2mc, which is being developed in a current KTH/Chalmers research project. LÄS MER

  3. 3. Positioning System for Rescuing Missions in Underground Facilities : Wireless Network Implementation

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Alejandro Martínez Olivo; [2019]
    Nyckelord :Analysis; Emergency; nRF52840; Underground; Positioning System; Wireless Network; ZigBee;

    Sammanfattning : In the case of an emergency in an underground facility, the harsh environment make the rescue missions a difficult and taxing task for the first responders. Disorientation, stress and lack of communication are fatal in that territory. LÄS MER

  4. 4. Fashion E-Commerce in the 3D Digital Era : A 3D Interactive Web User Interface for Online Products

    Master-uppsats, KTH/Medieteknik och interaktionsdesign, MID

    Författare :Hanyue Zhou; [2018]
    Nyckelord :3D Web User Interface; Fashion E-commerce; Customer Experience; 3D webbgränssnitt; Fashion E-handel; Kundupplevelse;

    Sammanfattning : Fashion brands have always been avant-garde in embracing new technologies and new formats of retail business models. The rapid development in 3D digital technologies, including 3D scanning, 3D modelling and 3D web rendering, have brought many new opportunities to the fashion industry, especially in shaping the future fashion e-commerce. LÄS MER

  5. 5. Responsiv webbdesign för smarta klockor

    Master-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Jakob Florell; [2014]
    Nyckelord :;

    Sammanfattning : Smarta klockor, små kroppsnära datorer som bärs kring handleden, ökar i popularitet. Smarta klockor kan visa tiden men även köra andra applikationer. Utmärkande för alla smarta klockor är deras lilla skärmyta, vilket ställer särskilda krav på utformningen av användargränssnitt. LÄS MER