Sökning: "game balance"

Visar resultat 1 - 5 av 83 uppsatser innehållade orden game balance.

  1. 1. THE IMPACT OF DYNAMIC GAME DIFFICULTY BALANCING ON PLAYER USER EXPERIENCE IN PUZZLE GAMES : A case study

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Qian Lin; [2023]
    Nyckelord :dynamic game difficulty balancing; game user experience; flow; puzzle games; Eureka effect; a-ha moment; engagement; immersion;

    Sammanfattning : This study delves into the relationship between Dynamic Game Difficulty Balance and Game User Experience in the context of puzzle games. The aim of this study was to explore the impact of DGDB on user experience in puzzle games, focusing on player engagement, immersion, and the occurrence of a-ha moment. LÄS MER

  2. 2. How we play : A qualitative approach to casual games, players and engagement

    Kandidat-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Gina Brag; Ioanna Davidiadis; [2023]
    Nyckelord :Casual games; user interface; user experience; usability; engagement; autonomy; self-determination theory; flow state; absorption;

    Sammanfattning : This study examines engagement regarding casual mobile games. It does so by studying elements of user experience and user interface and how these elements either facilitate or discourage engagement. LÄS MER

  3. 3. The impact of the differences in color symbols in Asian and Western cultures on the emotional experience of players in pastoral games

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Xinyi Liu; [2023]
    Nyckelord :3D pastoral games; Asian and Western games; color design; psychological impact; behavioral impact; emotional state;

    Sammanfattning : Today, 3D pastoral games have gained widespread popularity among young people, offering a relaxing and immersive experience in the idyllic world of Xanadu. This paper focuses on the different applications of color in 3D pastoral games in Asia and the West, specifically studying theme colors, terrain colors, crop colors, and animal colors, as well as exploring the cultural differences that influence color choices in these games. LÄS MER

  4. 4. An unsafe playing field : Examining the troubling state of video game industry employees and their problems at work.

    Master-uppsats, Mälardalens universitet/Akademin för hälsa, vård och välfärd

    Författare :Rizwan Anwer; [2023]
    Nyckelord :Professional misconduct; sexual harassment; bullying; mobbing; work-life balance.;

    Sammanfattning : Instances of professional misconduct, such as sexual harassment, mobbing and bullying, have become increasingly common, particularly in male-dominated industries like the video games industry. This has led to work-life balance problems and a high turnover rate among employees, especially females. LÄS MER

  5. 5. Nyckeln till hållbart spelande : Vikten av transparens i mikrotransaktioner för att genomföra informerade beslut

    Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Admir Hafizovic; Viktor Thorsén; [2023]
    Nyckelord :Microtransactions; transparency; informed decision-making; sustainability; Mikrotransaktioner; transparens; informerade beslut; hållbarhet;

    Sammanfattning : Transparens är avgörande för att förbättra hållbarheten förmikrotransaktioner i spel, eftersom det gör det möjligt för spelarna att fattainformerade beslut. Men det är viktigt att ha en balans eftersom för myckettransparens kan ha negativa ekonomiska konsekvenser för företagen, då detkan avskräcka köp. LÄS MER