Sökning: "game industry"
Visar resultat 1 - 5 av 499 uppsatser innehållade orden game industry.
1. Gamers och Esportares självskattade livstillfredsställelse : En kvantitativ tvärsnittsstudie
L2-uppsats, Karlstads universitet/Institutionen för sociala och psykologiska studier (from 2013)Sammanfattning : En kvantitativ tvärsnittsstudie som undersökts via en digital frågeenkät i syfte att se omdet fanns en korrelation mellan antal spelade timmar och självuppskattad livstillfredsställelsebland gamers och esportare.Livstillfredsställelse beskrivs enligt Kobau et al. LÄS MER
2. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. LÄS MER
3. Radar and sea clutter simulation with Unity 3D game engine
M1-uppsats, Linköpings universitet/Programvara och systemSammanfattning : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. LÄS MER
4. If a Tree Falls in the Forest - Three Interventions in the Swedish Forest to Come
Uppsats för yrkesexamina på avancerad nivå, KTH/ArkitekturSammanfattning : Our thesis project consists of three architectural interventions: The Mushroom, The Gnat and The Snake, fitting into a vision of a Swedish forest managed in a more sustainable way. A future in which the practice of clear-felling has been abandoned in favor of alternative methods falling under the umbrella term Continuous Cover Forestry (CCF). LÄS MER
5. Impact of gamification on employee motivation in situations of change in medium-size organisations in the United Kingdom.
Magister-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : This thesis tries to provide a comparative study and complimentary data analysis into the effectiveness of game design patterns such as LEGO Serious Play, Leaderboards and Collective voting in terms of the impact that gamification has in change management framework. The study is looking at how gamification impacts employees from a motivational and engagement, in change management tasks, perspective. LÄS MER