Sökning: "gamification at work"

Visar resultat 1 - 5 av 45 uppsatser innehållade orden gamification at work.

  1. 1. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Angelica Caridad Hernandez Cerutti; [2023]
    Nyckelord :;

    Sammanfattning : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. LÄS MER

  2. 2. The Development of a Gamified System for Fall Prevention : with a usability perspective

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Clara Gallon; Rebecca Södereng; [2023]
    Nyckelord :Software Engineering; Human Computer Interaction; Usability; Fall Prevention; Gamification;

    Sammanfattning : Fall injuries are affecting many individuals' physical and psychological well-being, especially among older adults. Moreover, fall accidents are found to be the most common type of work-related accident in various industries. Thus, there is a need for fall prevention exercises supported by a gamified system to ensure user engagement and motivation. LÄS MER

  3. 3. A Literature Review on the Impact of Artificial Intelligence in Requirements Elicitation and Analysis

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Konstantinos Papapanos; Julia Pfeifer; [2023]
    Nyckelord :Requirements Engineering; Requirements Elicitation; Requirements Analysis; Artificial Intelligence;

    Sammanfattning : This thesis was conducted by two students as part of their Strategic Information Systems Management degree program at Stockholm University. As presented in this study, the manual elicitation processes in Requirements Engineering are error-prone and time-consuming. LÄS MER

  4. 4. Developing a web-based full body exertion game in Godot using ML-based skeletal tracking

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Felix Lindgren; [2023]
    Nyckelord :;

    Sammanfattning : With the modernization of our society it has become more common to live a sedentary lifestyle. Nowadays a large percentage of people are required to sit for prolonged periods of time during office hours. LÄS MER

  5. 5. PhysiKart : A 2D racing game controlled by physical activity through face-tracking software

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Hanna Perisic; Theodor Strömqvist; [2022]
    Nyckelord :face tracking exergames mediapipe godot gamification;

    Sammanfattning : Background: A sedentary lifestyle is becoming more common as our society is shift-ing away from physical labour. Many workplaces offer work from home arrangements,schools offer tutoring over the internet and children’s playgrounds, once full of life, aremostly empty. LÄS MER