Sökning: "generative design"

Visar resultat 1 - 5 av 18 uppsatser innehållade orden generative design.

  1. 1. BMW Motorrad Spirit

    Master-uppsats, Umeå universitet/Designhögskolan vid Umeå universitet

    Författare :Anja Didrichsons; [2018]
    Nyckelord :Future Motorcycle Design;

    Sammanfattning : The aim of this thesis project was to create something, that has never been there before in motorcycle design. A new, deep collaboration between the future generation of riders and their bikes. It should create a whole new riding experience. LÄS MER

  2. 2. Individualisation of a Driver Coaching Service : Combining Design Ethnography and Service Design to Gain Insights About the Coaches’ Role and Activities

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap; Linköpings universitet/Institutionen för datavetenskap

    Författare :Rebecka Rosenqvist; Maria Wikström; [2018]
    Nyckelord :Scania; driver coaching; service design; design ethnography; visualisations; individualisation; feedback; coaching; driving behaviour; design with intent; observations; coaches; truck drivers; design proposal;

    Sammanfattning : Services surround us every day and companies all over the world have to adapt to the demand of services to make their products more successful and attractive. This master thesis has, on behalf of Scania in Södertälje, Sweden, focused on the service Driver coaching, a service where drivers are dedicated a personal coach who gives regular calls to the drivers. LÄS MER

  3. 3. Generative design of game graphics and levels

    Master-uppsats, Linköpings universitet/Interaktiva och kognitiva system; Linköpings universitet/Interaktiva och kognitiva system

    Författare :Sebastian Parborg; Rasmus Holm; [2018]
    Nyckelord :PCG; Procedural Content Generation; Terrain Generation; 2D game; Side-scroller; Blender; 3D terrain; 3D world; 2D levels;

    Sammanfattning : This thesis describes the implementation and evaluation of a modular approach for generating 2D side-scroller game levels from a procedurally generated 3D world. Manually generating large amounts of game levels can take considerable amounts of time, and it maybe desirable to automate this process, using procedural content generation. LÄS MER

  4. 4. Updating the generator in PPGN-h with gradients flowing through the encoder

    Uppsats för yrkesexamina på avancerad nivå, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Hesam Pakdaman; [2018]
    Nyckelord :Computer Science; Computer Vision; Deep Learning; Machine Learning; Generative Adversarial Networks; GAN; Neural Networks; Generative models;

    Sammanfattning : The Generative Adversarial Network framework has shown success in implicitly modeling data distributions and is able to generate realistic samples. Its architecture is comprised of a generator, which produces fake data that superficially seem to belong to the real data distribution, and a discriminator which is to distinguish fake from genuine samples. LÄS MER

  5. 5. From Matter to Data and Back Again : Enabling Agency through Digital Fabrication

    Master-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Mikael Hansson; [2018]
    Nyckelord :Digital fabrication; 3D printing; 3D scanning; 3D modelling; CAD; Generative design; Handicraft; Novices; Makers; Making; Maker movement; Makerspace; Design practise; Learning material;

    Sammanfattning : Digital fabrication technologies such as 3D printers entail a radical change to the traditional consumer-producer paradigm. Combined with other recent developments, self-styled Makers design and fabricate sophisticated devices and interactive technologies that would otherwise never have existed. LÄS MER


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