Sökning: "group"

Visar resultat 1 - 5 av 12441 uppsatser innehållade ordet group.

  1. 1. Cost Management in the New Product Introduction Process of TruPrint 1000; A case-study of TRUMPF Maskin AB and its costs of Introducing New Additive Manufacturing Systems to the Swedish Market

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Odia Okhiria; [2017-09-15]
    Nyckelord :;

    Sammanfattning : MSc in Innovation and Industrial Management.... LÄS MER

  2. 2. Creating Innovators; A case study on University-Industry Collaboration

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Alexis Rehnberg; Victor Lavin; [2017-09-14]
    Nyckelord :collaboration; co-innovation; multidisciplinary; knowledge transfer; knowledge creation; creativity; project based learning;

    Sammanfattning : MSc in Innovation and Industrial Management.... LÄS MER

  3. 3. Should I Stay or Should I go?; A single case study examining employee motivational factors impact on employee retention

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Josephine Hantoft; Julia Boman; [2017-09-13]
    Nyckelord :Employee retention strategy; Employee motivational factors; Compensation and benefits; Training and development; Leadership and management; Case study; Thematic analysis;

    Sammanfattning : MSc in Innovation and Industrial Management.... LÄS MER

  4. 4. Innovate and Tell? Managing secrets in a complex world

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Agnes Johansson; William Ulrich Häreblad; [2017-09-13]
    Nyckelord :;

    Sammanfattning : MSc in Innovation and Industrial Management.... LÄS MER

  5. 5. Digital spelifiering som pedagogiskt hjälpmedel En studie av lärandeeffekt hos elever med inlärningssvårigheter

    Kandidat-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Lisa Angervall; Elisabet Möller; [2017-09-05]
    Nyckelord :Digital spelifiering; lärande; spelelement; inlärningssvårigheter;

    Sammanfattning : Digital gamification is a concept that is becoming more frequently applied in varying types oforganizations. Gamification has generally been shown to contribute to an increasedcommitment with users of gamified products. One target group having a great need of beingengaged and motivated is school students with learning disabilities. LÄS MER

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