Sökning: "head-mounted display"
Visar resultat 1 - 5 av 76 uppsatser innehållade orden head-mounted display.
1. Cybersickness in a Virtual and Mixed Reality Flight Simulator With a Video See-Through Head-Mounted Display
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The Swedish Air Force Combat Simulation Centre (FLSC) is investigating how immersive technologies can be used with flight simulators. Cybersickness is sickness-like effects experienced when immersed in virtual environments using head-mounted displays. LÄS MER
2. Förmedla LEGO-bygginstruktioner i en Augmented Reality miljö med hjälp av HoloLens 2
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetikSammanfattning : I denna artikel undersöks HoloLens 2 som verktyg för att förmedla LEGO-bygginstruktioner genom att använda Augmented Reality (AR). Traditionella instruktionsmetoder såsom text, bilder och video har börjat få konkurrens av AR-tekniken. LÄS MER
3. An Evaluative Study on the Impact of Immersion and Presence for Flight Simulators in XR
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Flight simulators are a central training method for pilots and with the advances of human-computer interaction, new cutting-edge technology introduces a new type of simulator using extended reality (XR). XR is an umbrella term for many representative forms of realities, where physical reality (PR) and virtual reality (VR) are the endpoints of this spectrum, and any reality in between can be seen as mixed reality (MR). LÄS MER
4. Investigation on Enhancing Fire Threat Perception in Virtual Reality through Subject-Expectancy Effect
Master-uppsats, Lunds universitet/Avdelningen för BrandteknikSammanfattning : This thesis examines the use of subject-expectancy effect on enhancing fire threat perception in virtual reality. The study involves a virtual fire scenario design and 33 participants who experience virtual fires of three different scales in the scenario using a head-mounted display as visual and auditory perception and adopting physical movement in real world as their way of locomotion. LÄS MER
5. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. LÄS MER