Sökning: "health computer mobile"
Visar resultat 1 - 5 av 24 uppsatser innehållade orden health computer mobile.
1. Mobile period tracker apps and personalisation : Creating a personalised design that meets the diverse needs of people who menstruate
Master-uppsats, Uppsala universitet/Institutionen för informatik och mediaSammanfattning : The popularity of mobile period tracker apps, designed to help women track their periods and fertility, has skyrocketed over the past decade. The target audience is people who menstruate, most often women. There are numerous articles on personalisation in mobile apps, but personalisation in mobile period tracker apps has been little studied. LÄS MER
2. Jämförelse mellan hältbedömning av häst utförd av 12 klinikveterinärer och en applikation baserad på datorseende
Uppsats för yrkesexamina på avancerad nivå, SLU/Dept. of Anatomy, Physiology and BiochemistrySammanfattning : Ortopediska sjukdomar är hästens största medicinska problem världen över och sjukdomar i rörelseapparaten är den vanligaste anledningen till att svenska hästar behandlas av en veterinär. För framgångsrik behandling av ortopediska problem krävs i första hand en korrekt identifiering av det halta benet. LÄS MER
3. Detection Of Diabetic Retinopathy Using Deep Convolutional Neural Network On Mobile Devices
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : Diabetic Retinopathy (DR) is an ophthalmic disease that damages retinal blood vessels.DR causes impaired vision and may even lead to blindness if it is not diagnosed in the early stages. Early eye examination and detection of DR is the best solution to control the growth of this disease. LÄS MER
4. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency
Magister-uppsats, Blekinge Tekniska HögskolaSammanfattning : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users. VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. LÄS MER
5. Using Gamification to Improve User Experience and Health Effects in Mobile Applications
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. According to the World Health Organization, over 264 million people suffer from depression. A recent trend to treat and combat depression is e-health applications like Headspace with the help of mindfulness or meditation. LÄS MER