Sökning: "interactive television"

Visar resultat 1 - 5 av 23 uppsatser innehållade orden interactive television.

  1. 1. User experience of the login flow in Duo : A study of user perception of trust, reliability and communicated soft values in user interface design of a login f low

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Josephine Kvarnberg; [2023]
    Nyckelord :user experience; user interface; login; soft values; användarupplevelse; användargränssnitt; inlogg; mjuka värden;

    Sammanfattning : User interface design should provide meaningful and relevant experiences to the user. Users have different expectations on quality factors in services of different domains of usage. LÄS MER

  2. 2. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Engelska

    Författare :Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Nyckelord :Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Sammanfattning : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. LÄS MER

  3. 3. In what ways are war propaganda similar to the representation of russians in the Call of Duty: ModernWarfare franchise?

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Oskar Svärd; Kim Ohlsson; [2020]
    Nyckelord :Computer games; Call of Duty 4: Modern Warfare; Russia; Propaganda; Representation; Enmity; Enemy archetype;

    Sammanfattning : In war propaganda you dehumanise your current or potential enemy by giving them undesirable traits. During the world wars it was common to see propaganda posters. During the cold war the posters evolved into television. In this paper we are examining potential instances of propaganda in video games. LÄS MER

  4. 4. Technology Evaluation of future IPTV Services

    H-uppsats,

    Författare :Petter A. Magnusson; [2019-07-03]
    Nyckelord :Datalogi; Övrig informationsteknik; Computer science; Other information technology;

    Sammanfattning : The next home entertainment platform to receive an upgrade is the television. As one of the most important devices in the home today the struggle to provide TVs successor continues. On its journey through the modern world the Internet Protocol Television (IPTV) provides new technology, cheaper transmissions and a better TV experience. LÄS MER

  5. 5. Spatially Coupled Codes in Turbo Equalization

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Mgeni Makambi Mashauri; [2019]
    Nyckelord :Turbo equalization; spatial coupling; waterfall versus error floor; codes on graphs; iterative receivers; LDPC codes in turbo equalization; Technology and Engineering;

    Sammanfattning : In this thesis we investigate the application of spatial coupling in turbo equalization. We show that with spatial coupling we can have a fresh perspective on the trade-off between performance in the waterfall and error floor region often encountered in the choice of codes for turbo equalization. LÄS MER