Sökning: "motion-capture"

Visar resultat 1 - 5 av 136 uppsatser innehållade ordet motion-capture.

  1. 1. Movement patterns in horses with multiple limb lameness

    Master-uppsats, SLU/Dept. of Anatomy, Physiology and Biochemistry

    Författare :Jessica Bergdal; [2024]
    Nyckelord :multiple limb lameness; gait analysis; motion asymmetry; lameness assessment;

    Sammanfattning : Disorders from the locomotion apparatus is the most common disease category in horses and a common cause for euthanasia. A frequent symptom of these disorders is lameness and to be able to treat such disorders the correct diagnosis needs to be made. LÄS MER

  2. 2. The State of Live Facial Puppetry in Online Entertainment

    Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Lisa Gren; Denny Lindberg; [2024]
    Nyckelord :Facial Puppetry; Face Tracking; Real-time Rendering; Motion Capture; Computer Vision; 3D Modeling; Virtual Avatars; Augmented Reality; Machine Learning; Game Development;

    Sammanfattning : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. LÄS MER

  3. 3. Designing micro exertion game for 2-minute active breaks with ML-agent-based skeletal tracking act the Godot Engine

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Mohamad Shafeah; Rayan Bayat; [2023]
    Nyckelord :Exergame; mining exergame; 2-min-exergame.;

    Sammanfattning : This thesis presents the design and development of an innovative exergame aimed atcombating the adverse effects of sedentary lifestyles, particularly prevalent among officeworkers and gamers. The game, built using the open-source Godot game engine andGoogle's MediaPipe machine learning framework, utilizes motion capture technology totranslate real-world player movements into in-game actions. LÄS MER

  4. 4. Uncanny details : Exploration how the uncanny valley appears within the movements of virtual characters

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Mikael Ytterstedt; [2023]
    Nyckelord :Virtual body language; Uncanny Valley; game user experience; animation; game development; motion capture; immersion;

    Sammanfattning : This study has examined what in virtual characters movement invokes negative sensations associated with the Uncanny Valley. This was done through a study involving semi-structured interviews, open-ended surveys and eye tracking during which the 10 participants observed gameplay and dialogue clips from three different games. LÄS MER

  5. 5. Wrist Angle Estimation Using Two Wearable Inertial Measurement Units

    Master-uppsats, KTH/Medicinteknik och hälsosystem

    Författare :Arvin Razavi; [2023]
    Nyckelord :IMU wrist angle estimation; Wrist absolute angle; IMU-based human motion capture; orientation filter; Complementary filter; Kalman filter; IMU handledsvinkeluppskattning; handleds absolutvinkel; IMU-baserad mänsklig rörelsefångst; orienteringsfilter; komplementfilter; Kalman-filter;

    Sammanfattning : Hand-intensive work is closely related to the prevalence of upper body and hand/wrist work-related musculoskeletal disorders (WMSDs) in office work, manufacturing, service industries, as well as the healthcare industry. Some risk factors include vibrations, forceful exertions, heavy manual handling, repetitive motions, and prolonged nonneutral wrist postures. LÄS MER