Sökning: "multithreaded"

Visar resultat 1 - 5 av 30 uppsatser innehållade ordet multithreaded.

  1. 1. Multitrådad Schemaläggning avxtUML Modeller : Utfört på Saab Dynamics

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Carolina Gripsborn; [2022]
    Nyckelord :xtuml; bridgepoint; multithreading; xtuml; bridgepoint; multitrådning;

    Sammanfattning : Executable and Translatable UML (xtUML) is a modeling methodology where a system is constructed using a set of UML models and an action language, which can be translated to a target implementation and compiled into an executable program. It allows for good readability and understanding of the workings of the system and relations between its different parts, easy testing and reusability. LÄS MER

  2. 2. Simulation and Comparative Analysis of NoC Routers and TileLink as Interconnects for OpenPiton

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Rahul Sridahr; [2022]
    Nyckelord :;

    Sammanfattning : In recent years, the world has moved towards multicore processing architecture to meet the ever growing need for high performance computing.The Industry using its industrial knowledge and resources have been building larger, more complex, manycore processors. LÄS MER

  3. 3. Evaluation of cache memory configurations with performance monitoring in embedded real-time automotive systems : Determining performance characteristics of cache memory with hardware counters and software profiling.

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Andreas Westman; [2022]
    Nyckelord :cache memory; real-time; hardware counters; automotive; cacheminne; realtid; hårdvaruräkare; fordon;

    Sammanfattning : Modern day automotive systems are highly dependent on real-time software control to manage the powertrain and high-level features, such as cruise control. The computational power available has increased tremendously from decades of microcontroller and hardware development on such platforms. LÄS MER

  4. 4. Performance comparison between OOD and DOD with multithreading in games

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :David Wingqvist; Filip Wickström; [2022]
    Nyckelord :Game development; C ; Execution time; CPU cache; OpenMP;

    Sammanfattning : Background. The frame rate of a game is important for both the end-user and the developer. Maintaining at least 60 FPS in a PC game is the current standard, and demands for efficient game applications rise. Currently, the industry standard within programming is to use Object-Oriented Design (OOD). LÄS MER

  5. 5. On Embarrassingly Parallel Max- Min Ant Colony Optimization for Traveling Salesperson Problem

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Mohamed Mohsin; Ajanth Thangavelu; [2021]
    Nyckelord :;

    Sammanfattning : Ant Colony Optimization (ACO) is a technique which can be used to find approximate Hamilton cycles for the Traveling Salesperson Problem (TSP). OpenMP is a framework which suites well for building multithreaded applications. LÄS MER