Sökning: "object culling"

Visar resultat 1 - 5 av 7 uppsatser innehållade orden object culling.

  1. 1. Optimizing Environment Mapping in Redway3D

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Jakob Karlsson Abay; Oscar Davidsson; [2022]
    Nyckelord :environment mapping; occlusion culling; graphics;

    Sammanfattning : Many contemporary types of 3D design software use some form of environment mapping, where the environment surrounding the 3D object is rendered to create a panoramic view similar to what we would see in the real world. This not only serves to make the scene look more realistic, but also helps to calculate light effects within the scene. LÄS MER

  2. 2. 3D visibility emergency stop system for automated industrial environments: An OpenGL based solution

    Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Evangelia Damasioti; [2022]
    Nyckelord :3D visibility; Emergency safety system; Industrial environments; Instancing; Meshes; Mesh instancing; Frustum culling; Runtime rendering; OpenGl; Visibility algorithm;

    Sammanfattning : The advent of industry 4.0 has not only brought innovation and automation with it but also new challenges. Automation in industrial settings is advancing at a rapid pace, thus making the modern industrial workplace all the more stimulating. LÄS MER

  3. 3. A Performance Comparison for 3D Crowd Rendering using an Object-Oriented system and Unity DOTS with GPU Instancing on Mobile Devices.

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Max Turpeinen; [2020]
    Nyckelord :;

    Sammanfattning : This paper aims to address what is a suitable programming paradigm for real-time crowd rendering from a performance standpoint, with smartphones as the target platform. Among the most prominent and intuitive programming paradigms is the object-oriented (OO) one, with data-oriented designs be- coming more common in recent years. LÄS MER

  4. 4. Complex Transformative Portal Interaction

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknik

    Författare :Markus Tillman; [2015]
    Nyckelord :Portal; Interaction; Intersection; Rendering;

    Sammanfattning : Context. A portal in computer graphics is an opening which connects two spaces together. Portals can be used for occlusion culling for indoor environments or wormhole-like effects. This thesis address the latter and focus on how objects interact with such portals. LÄS MER

  5. 5. A Zoomable 3D User Interface using Uniform Grids and Scene Graphs

    Magister-uppsats, Akademin för innovation, design och teknik

    Författare :Vidar Rinne; [2011]
    Nyckelord :Zoomable 3D User Interface; 3D-ZUI; uniform grid; cell; voxel; scene graph; tree; node; bounding volume hierarchy; BVH; picking; collision detection; 3D-models; three-dimensional space; framework; shader; OpenGL; Computer Graphics; phong lightning;

    Sammanfattning : Zoomable user interfaces (ZUIs) have been studied for a long time and many applications are built upon them. Most applications, however, only use two dimensions to express the content. LÄS MER