Sökning: "pay systems"

Visar resultat 1 - 5 av 317 uppsatser innehållade orden pay systems.

  1. 1. Beyond the Bonus Check: A qualitative study unraveling the complexities of employee motivation in a PFP environment

    C-uppsats, Handelshögskolan i Stockholm/Institutionen för redovisning och finansiering

    Författare :Olivia Thomsson; Tindra Sturk; [2024]
    Nyckelord :Performance management; Pay-for-Performance; Bonus systems; Motivation; Expectancy Theory;

    Sammanfattning : This thesis is a qualitative single-case study of employee motivation in a PFP environment within a Swedish business unit of one of the world's largest project development- and construction companies. The aim is to investigate how employees perceive and experience the impact of a PFP bonus system on their motivation. LÄS MER

  2. 2. The State of Stateful Serverless Systems

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Ashmitha Ambastha; [2023]
    Nyckelord :Stateful Serverless Systems; Azure Durable Functions; Apache Flink StateFun; Kalix; Cloudburst; Function-as-a-Service; Serverlösa system utan tillstånd; Azure Durable Functions; Apache Flink StateFun; Kalix; Cloudburst; funktion som tjänst;

    Sammanfattning : Serverless computing and Function-as-a-service are popular paradigms that simplify application development by abstracting the development layer from the underlying infrastructure components. These systems work in a pay-as-you-go model and provide an efficient environment for developers to focus entirely on developing their business logic. LÄS MER

  3. 3. We Pay We Say – Participatory Design in OldSchool RuneScape's Polling and Feedback Systems

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :William Melander; Björn Johansson; [2023]
    Nyckelord :games; game development; genuine participation; oldschool runescape; participatory design; polling; survey; user experience;

    Sammanfattning : This paper analyses the players’ perception of the feedback and polling systems of OldSchool RuneScape to determine what level of participatory design is achieved by the feedback and polling systems used in the game. The aim of the research is to increase the availability of knowledge regarding participatory design in live-service games, as only limited coverage of the topic exists. LÄS MER

  4. 4. Supply Chain Incentive Alignment in Bottom of the Pyramid environments

    Master-uppsats, Lunds universitet/Teknisk logistik

    Författare :Rawan Yacoub; [2023]
    Nyckelord :Supply chain incentive alignment; Supply chain incentives; Bottom of the pyramid; Base of the pyramid; Multinational Corporations; Technology and Engineering;

    Sammanfattning : Background: Alleviating poverty is critical for achieving sustainability (Zomorrodi et al., 2019). LÄS MER

  5. 5. Batteries charging into the future? Techno-economical analysis of BESS participation on the Swedish frequency regulation market using a mixed method approach

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Miljö- och energisystem

    Författare :Theodor Rosengren; [2023]
    Nyckelord :Battery Energy Storage Systems; Frequency Regulation; FCR-D; FFR; economic feasibility; Sweden; Technology and Engineering;

    Sammanfattning : As the penetration of variable renewable energy is increasing, the demand for flexibility in the electrical grid is on the rise. One way in which flexibility is needed is to provide frequency regulation. If electricity consumption and production momentarily are unbalanced there needs to. LÄS MER