Sökning: "risk gaming"

Visar resultat 1 - 5 av 39 uppsatser innehållade orden risk gaming.

  1. 1. Mellan fri vilja och datadriven exploatering: En studie om drivkrafter, medvetenhet, makt och ansvar inom onlinecasinomarknaden

    Kandidat-uppsats, Göteborgs universitet/Företagsekonomiska institutionen

    Författare :Daniel Bengtsson; Lisa Hägglund; [2024-02-12]
    Nyckelord :marknadsföringsstrategier; onlinecasino; konsumentbeteenden;

    Sammanfattning : This essay examines the limits of marketing strategies in the online casino industry, focusing on how data-driven and advanced marketing practices influence consumer behavior and contribute to problematic gambling consumption. By observing the online casino industry, the study identifies how companies use sophisticated data analysis methods and psychological techniques to attract and retain customers, raising significant ethical and social issues. LÄS MER

  2. 2. Digital identitet och visuell interkulturalitet i framtidens bildpedagogik

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Författare :Aron Wright; Emil Pernet; [2023]
    Nyckelord :Visual culture learning communities; Third space; digitalisation; Gaming; interculturality; intercultural pedagogy; visual arts pedagogy; Bild; Bildpedagogik; Digitalisering; Fortnite; Interkulturalitet; Interkulturell; Konstpedagogik; VCLC; Visuell kultur;

    Sammanfattning : This knowledge overview consists of research surrounding digitalisation in pedagogics, visual culture learning communities and the correlation between these two subjects. Intercultural pedagogics often refers to including pupils’ ethnical cultural diversity as grounds for creating a discourse surrounding equality and inclusion in the classroom. LÄS MER

  3. 3. Dataspelsberoende och dess sociala problematik : En litteraturstudie om dataspelsberoende, dess sociala problematik samt utmaningar inom det sociala arbetet

    Kandidat-uppsats, Malmö universitet/Fakulteten för hälsa och samhälle (HS)

    Författare :Shirin Rezai Yazdi; Maya Waseh; [2023]
    Nyckelord :Addiction; Gamer; Gaming Addiction; Gaming Disorder; Mental Health; Social Problem; Social Work; Dataspelsberoende; Dataspelsmissbruk; Missbruk; Psykisk Ohälsa; Spelare; Sociala problem; Socialt arbete;

    Sammanfattning : The aim of this study was to address a knowledge gap by conducting a literature review on gaming disorder, specifically focusing on its social problems and challenges it presents in the field of social work. The specific objectives of this study were to identify risk factors associated with gaming disorder, explore the potential social problems arising from gaming disorder and their impact on individuals, examine the treatment approaches for gaming disorder and identify the challenges faced by social workers when working with individuals affected by gaming disorder. LÄS MER

  4. 4. Impact of fixed-rate fingerprinting defense on cloud gaming experience

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Kent Thang; Adam Nyberg; [2023]
    Nyckelord :cloud gaming; QoE; QoS; proxy; fingerprinting defense; website fingerprinting attack;

    Sammanfattning : Cloud gaming has emerged as a popular solution to meet the increasing hardware de-mands of modern video games, allowing players with dated or non-sufficient hardwareto access high-quality gaming experiences. However, the growing reliance on cloud ser-vices has led to heightened concerns regarding user privacy and the risk of fingerprintingattacks. LÄS MER

  5. 5. Social Elements of Gaming and Microtransaction Purchases : A multiple case study exploring perceived values’ influence on players’ willingness to purchase microtransactions and how these are affected by social elements of gaming.

    Master-uppsats, Jönköping University/Internationella Handelshögskolan

    Författare :Felix Ekeroth; Viktor Sandoff; [2023]
    Nyckelord :Microtransaction; Perceived Value; Attribute; Consequence; Value; Social Element of Gaming;

    Sammanfattning : Background: Incorporating microtransactions has become a popular business model for video game publishers as it ultimately provides stability and reduces financial risk. While microtransactions are becoming increasingly prevalent, they do not come without trouble as they have been linked to unfair gameplay advantages and reduced satisfaction with the game. LÄS MER