Sökning: "social problem. spel"
Visar resultat 1 - 5 av 57 uppsatser innehållade orden social problem. spel.
1. Spel - en fet bonus för samhället? : Legitimering av spelande i Svenska Spels reklamserie ”Världens svenskaste spelbolag”
Kandidat-uppsats, Karlstads universitetSammanfattning : Today, many people in Sweden suffer from gambling addiction, and gambling advertising is one of the contributing factors to people becoming addicted. The purpose of the study is to critically analyze how gambling advertising legitimizes gambling, in this case, Svenska Spel's commercials. LÄS MER
2. "Drömmen om storvinsten": En kvantitativ studie om attityder till spel om pengar och dess digitala marknadsföring
Kandidat-uppsats, Lunds universitet/Rättssociologiska institutionenSammanfattning : Games regarding money can be seen as entertainment and a thrill in life. However, gambling can also lead to financial difficulties when it develops into an addiction. The Swedish National Board of Health and Welfare equates gambling addiction with other addictions such as alcohol and tobacco. LÄS MER
3. Augmented Reality-spel för att motverka social isolering
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : hälsotillstånd. Individer med intellektuell funktionsnedsättning, autism, eller båda nedsättningar, har ofta högre risk att hamna i social isolering än individer utan dessa funktionsnedsättningar. LÄS MER
4. VAD STÅR PÅ SPEL? : En studie av hur spel om pengar konstrueras som ett socialt problem i kommunala styrdokument
Kandidat-uppsats, Linnéuniversitetet/Institutionen för socialt arbete (SA)Sammanfattning : The aim of this paper is to examine the construction of problems with gambling as a social problem. We have through a document study examined the intertwined causes, consequences, actors and solutions related to gambling and how twentyone Swedish municipalities define gambling through their official strategies. LÄS MER
5. Smart spel för smarta människor
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : The goal of this study is to design and evaluate a mobile augmented reality (AR) game application prototype to assist and motivate adults with autism spectrum disorder (ASD) to maintain a conversation and identify the necessary design aspects to achieve this. The problem is that people with autism can have difficulties with communicating with others and handling social situations, which makes it hard for them to make friends. LÄS MER