Sökning: "thrill"
Visar resultat 1 - 5 av 24 uppsatser innehållade ordet thrill.
1. Captivating Communication : The Swedish Prison and Probation Service’s Storytelling and Creation of Legitimacy
Kandidat-uppsats, Stockholms universitet/Kriminologiska institutionenSammanfattning : The stories about prison are infinite, and ultimately affect our understanding of incarceration. Punishment and prison are also political, and the shape of the penal system is fundamentally different in different countries. LÄS MER
2. "Drömmen om storvinsten": En kvantitativ studie om attityder till spel om pengar och dess digitala marknadsföring
Kandidat-uppsats, Lunds universitet/Rättssociologiska institutionenSammanfattning : Games regarding money can be seen as entertainment and a thrill in life. However, gambling can also lead to financial difficulties when it develops into an addiction. The Swedish National Board of Health and Welfare equates gambling addiction with other addictions such as alcohol and tobacco. LÄS MER
3. Using a bio-metric feedback device to enhance player experience in horror games
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : This paper is aimed at investigating whether a biofeedback device can positively increase a player's experience of thrill and suspension in a horror game. To facilitate this, two versions of the same horror game were created with a connection to a heart rate monitor. LÄS MER
4. Evaluation of factors that might affect the grading of heart murmurs in dogs with myxomatous mitral valve disease
Uppsats för yrkesexamina på avancerad nivå, SLU/Dept. of Clinical SciencesSammanfattning : Myxomatous mitral valve disease (MMVD) is the most common heart disease in dogs. The first sign of MMVD is usually a heart murmur, which most commonly is detected before clinical signs of the disease potentially develop. The preclinical period of MMVD is usually long and can be prolonged with medical treatment. LÄS MER
5. Thrill vs. Cybersickness : A study on camera settings’ impact on immersion and cybersickness in VR Racing Games.
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Among the biggest challenges in the development of VR has been creating an overall sense of immersion and presence as well as finding methods to reduce cybersickness. These aspects have been major obstacles to the widespread adoption of virtual reality since its existence. LÄS MER