Sökning: "tv-spel medium"

Visar resultat 1 - 5 av 21 uppsatser innehållade orden tv-spel medium.

  1. 1. Bibliotek i Umeå stads medieplanering kring tv-spel

    Kandidat-uppsats, Umeå universitet/Sociologiska institutionen

    Författare :Daniel Beckeman; [2023]
    Nyckelord :Collection development; digitalization; video games; digital media; public libraries; weeding;

    Sammanfattning : This paper aims to examine the various practices employed by libraries in the city ofUmeå in regards to the collection development of their video game selection.In addition to directly examining this process, it will also seek to develop anunderstanding of how different factors impact it, such as technical aspects, ageratings, genres, and game platforms. LÄS MER

  2. 2. "Stick vs. Rope. Gun vs. Strand." : The Monomyth and the Hero as Warrior in Kojima Productions' 2019 Video Game Death Stranding

    Master-uppsats, Karlstads universitet

    Författare :Beatrice Näsling; [2022]
    Nyckelord :Kojima Productions; Death Stranding; video game; Joseph Campbell; monomyth; hero s journey; violence; heroic archetypes.; Kojima Productions; Death Stranding; TV-spel; Joseph Campbell; monomyt; hjältens resa; våld; hjältearketyper;

    Sammanfattning : Released in 2019, the video game Death Stranding follows the monomythic structure described by Joseph Campbell in his 1949 book The Hero with a Thousand Faces. The journey begins with the protagonist, Sam “Porter” Bridges, reluctantly accepting his calls to adventure, and, as he begins to move west, he receives supernatural aid from an increasing number of helpers he encounters along the way. LÄS MER

  3. 3. Exploring and defining iyashikei in terms of game design

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Fleur Neerings; Samantha Keller; [2021]
    Nyckelord :Iyashikei; media technology; emotions; feelings; design methodology; game design; video games; stress; healing; relaxing; calming; methodology; medieteknik; känslor; design; Iyashikei; design metod; designmetod; metoder; digitala spel; tv spel; spel design;

    Sammanfattning : At one point or another we have all felt overwhelmed or stressed. It is part of human nature and can at times be beneficial as it can boost our performance and make us more alert. However when it becomes a part of daily life to worry about everything, it turns into a hindrance. LÄS MER

  4. 4. Representationen av funktionsnedsättning i TV-spel

    Kandidat-uppsats, Malmö universitet/Institutionen för socialt arbete (SA)

    Författare :Tommy Stambolovski; [2021]
    Nyckelord :funktionsnedsättningar; representationer; TV-spel; massmedier; sociala konstruktioner; stereotyper; diskurser.;

    Sammanfattning : Tidigare forskning har visat att individer med funktionsnedsättning oftast representeras på ett nedsättande och stereotypt sätt i massmedier. Detta kan i sin tur påverka allmänhetens förståelse för funktionsnedsättning och hur de bemöter funktionsnedsatta individer i det verkliga samhället. LÄS MER

  5. 5. Spel, transmedialitet och bibliotek : Fallet Dynamo Game

    Kandidat-uppsats,

    Författare :Stina Ljungkvist; [2018]
    Nyckelord :Tv-Spel; Spel; Transmedia; Multimodal läsning; Dynamo Game; Ungdomar;

    Sammanfattning : The aim of this bachelor’s thesis is to study Gothenburg’s main public library’s youth department, Dynamo with a certain focus on one of the two departments called Dynamo Game. This with regard to conducting a case study with an aim to partly identify work methods concerning the public library and videogames but also on the other hand study the potential connection between videogames as a medium and reading-literacy for this specific case. LÄS MER