Sökning: "video tracking"

Visar resultat 1 - 5 av 176 uppsatser innehållade orden video tracking.

  1. 1. Comparing Gaze Cues: Avatars versus Humans in Allocating Visual Attention : Eye Tracking Case Study

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Julius Albiz; [2023]
    Nyckelord :Gaze Cue; eye tracking; mixed-method; case study; Gaze Cue; eye tracking; mixad metod; fallstudie;

    Sammanfattning : When designing websites or applications, being able to allocate visual attention to specific parts of an interface is important. One powerful tool that can be used for this is Gaze Cues, which is a social cue that makes use of gaze direction to allocate visual attention in the same direction. LÄS MER

  2. 2. Smart Tracking for Edge-assisted Object Detection : Deep Reinforcement Learning for Multi-objective Optimization of Tracking-based Detection Process

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Shihang Zhou; [2023]
    Nyckelord :Tracking-By-Detection; Deep Reinforcement Learning; Multi-Objective Optimization; Spårning genom detektion; Djup förstärkningsinlärning; Multiobjektiv optimering;

    Sammanfattning : Detecting generic objects is one important sensing task for applications that need to understand the environment, for example eXtended Reality (XR), drone navigation etc. However, Object Detection algorithms are particularly computationally heavy for real-time video analysis on resource-constrained mobile devices. LÄS MER

  3. 3. Online Minimum Jerk Velocity Trajectory Generation : for Underwater Drones

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Avdelningen för systemteknik

    Författare :Jakob Andrén; [2023]
    Nyckelord :reference generation; minimum jerk; rov; underwater drones; trajectory;

    Sammanfattning : This thesis studies real-time reference ramping of human input for remotely operated vehicles and its effect on system control, power usage, and user experience. The implementation, testing, and evaluation were done on the remotely operated Blueye Pioneer underwater drone. LÄS MER

  4. 4. Assessing Visual Attention Methods in Video Games : A Comparative Study of Effectiveness and Colorblind Accessibility

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Författare :Joaquin Lindkvist; [2023]
    Nyckelord :Visual attention; eye-tracker; time to first fixation; total fixation duration; area of interest;

    Sammanfattning : Background. Visual attention in video games is a relatively underdeveloped field, especially so when it comes to colorblind accessibility. According to recent research, there is an increased social demand for options to alleviate problems colorblind individuals experience in video games. LÄS MER

  5. 5. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Nathanael Remstedt; Filip Unger; [2023]
    Nyckelord :Head-Coupled Perspective; User Experience; Game Experience Questionnaire; Video Games; Huvudkopplat Perspektiv; Användarupplevelse; Frågeformulär om Spelupplevelse; Datorspel;

    Sammanfattning : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. LÄS MER