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Visar resultat 1 - 5 av 1890 uppsatser innehållade ordet video.

  1. 1. News or Nonsense? En kvantitativ innehållsanalys av livevideosändningar på Facebook

    Kandidat-uppsats, Göteborgs universitet/Institutionen för journalistik, medier och kommunikation

    Författare :Gunnar Fägerlind; Tobias Kjellberg; Jonathan Otter; [2017-01-31]
    Nyckelord :journalistisk etik; livevideosändning; Live reporting; social media; facebook; nyhetsvärdering;

    Sammanfattning : Title:News or Nonsense? – en kvantitativ innehållsanalys av livevideosändningar på FacebookAuthors:Gunnar Fägerlind, Jonathan Otter och Tobias KjellbergSubject:Undergraduate research paper in journalism studies, Dept. of journalism, media and communication, (JMG) Gothenburg universityTerm:Fall 2016Supervisor:Mathias A. LÄS MER

  2. 2. Pika Pika? Pikachu! : En kvalitativ spelanalys av de socialt uppmuntrande designelementen i Pokemon Go.

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Per Stoor; [2017]
    Nyckelord :Pokemon Go; socialt beteende; omgivningsbaserade spel;

    Sammanfattning : This paper is about how the location based game Pokemon Go motivates players to play the game outdoors and defining the games design principles and how they encourage social interaction between players. The paper has made use of three different qualitative data gathering methods, a brief ethnographical field study, semi structured interviews and an analysis based on theoretical frameworks used for conducting research about video games. LÄS MER

  3. 3. Navigating using 360° Panoramic Video : Design Challenges and Implications

    Magister-uppsats, Södertörns högskola/Medieteknik

    Författare :Ulenius Magnus; [2017]
    Nyckelord :immersive video; presence; immersion; head-mounted display; 360 video; Navigation;

    Sammanfattning : In recent years, technological developments have led to the emergence of 360°. Google Street Map has provided panoramic imagery for a number of years, where users can immerse themselves and pan around in scenarios and follow streets of their liking, familiarizing and navigating themselves with the location. LÄS MER

  4. 4. Social Media: How to Interact with Millennials and Make Use of Self-Segmentation : A Case Study of Swedish Millennials’ Behavior on Facebook

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Författare :Simon Andersson; Kevin Arnvaller; [2017]
    Nyckelord :Social Media; Segmentation; Customer engagement; Millennial Generation; Facebook; Self Segmentation; Influential Profiles; sponsored Content; Suggested Posts; Social Media; Segmentering; Kundkontakt; Millennial Generationen; Facebook; Själv-Segmentering; Inflytelserika Profiler; Förslagna-Inlägg;

    Sammanfattning : Social media are online accommodations where users can interact with other users, which has become a phenomenon that has grown and completely exploded over the past decade. Companies are well aware of this and has invested a large amount of resources in order to establish a better contact with their customers. LÄS MER

  5. 5. Tampering Classification Using Accelerometer Data

    Master-uppsats, Lunds universitet/Matematik LTH och numerisk analys

    Författare :Mikael Lindholm; Linus Lindgren; [2017]
    Nyckelord :machine learning; classification; accelerometer; support vector machine; doorstation; tampering detection; Mathematics and Statistics;

    Sammanfattning : Network Video Door Stations are IP-based door stations for two-way communication, identification, and remote entry control. They have a number of different sensors e.g video, audio and accelerometer that can measure external data. LÄS MER

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